Runarcana

Part 4 · Monsters & Creatures

Voidgrubs

Voidgrubs and Voidmites are relatively small Voidborn creatures, with the ability to multiply and communicate through a “mental link,” forming particularly dangerous groups when acting together.

Beyond the risk they can pose individually, Voidgrubs are also able to bring an even more powerful creature into combat if given enough time to do so.

Voidgrub and Voidmite Statblocks

Voidmite

Voidmite

CategoryMinion
CR1

Voidborn, Small

HP17 (6d6-4)
AC15
DR1
Proficiency+2
Initiative+2
Attributes
STR: 6-2
DEX: 14+2
CON: 6-2
INT: 100
WIS: 100
CHA: 100
Additional
Senses
Darkvision 60 feet, Passive Perception 10
Speed
45 feet of walking
Skills
Stealth +6
Languages
Experience
Collective12
Individual4

Saving Throws: Dexterity +4, Charisma +2

Damage resistance. Disruptive damage

Damage immunity. Poison damage

Damage vulnerability. Acid damage and Lunar damage

Adaptability. Upon landing a critical hit, reducing a creature to 0 hit points, or receiving a critical hit, the Voidmite gains 1 adaptability marker that can be spent on an Adaptation action.

Adaptation: Forced Evolution. The Voidmite can spend 10 Adaptability markers and an action at the start of its turn to attempt to become a Voidgrub. The Voidmite concentrates on the adaptation until the start of its next turn, losing the adaptation if it takes damage, moves, or makes an attack.

Disposable. The Voidmite takes double damage from effects and spells that deal damage based on a failed saving throw, and even if it succeeds on the saving throw, it takes the normal damage instead of only half.

Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 3 Piercing damage.

Runic Pulse: Agate Pulse (1d4 Piercing damage)

Voidmite Swarm

CategorySoldier
CR1

Voidborn, Large

HP39 (6d10+6)
AC13
DR2
Proficiency+2
Initiative+2
Attributes
STR: 6-2
DEX: 14+2
CON: 6-2
INT: 100
WIS: 100
CHA: 100
Additional
Senses
Darkvision 60 feet, Passive Perception 10
Speed
45 feet of walking
Skills
Stealth +6
Languages
Experience
Collective12
Individual4

Saving Throws: Dexterity +4, Charisma +2

Damage resistance. Disruptive damage

Damage immunity. Poison damage

Damage vulnerability. Acid damage and Lunar damage

Adaptability. Upon landing a critical hit, reducing a creature to 0 hit points, or receiving a critical hit, the Voidmite Swarm gains 1 adaptability marker that can be spent on an Adaptation action. Upon splitting into Voidmites, the adaptability markers are divided among the resulting creatures.

Collective. The Voidmite Swarm can enter and leave the space of a creature that is the same size as it or smaller; the space inside the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures inside it.

Split. The Voidmite Swarm can split into two Voidmite Swarms of 1 size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Bite attack has its damage die decreased by one category (Disruptive damage becomes 1 at Medium size). A Voidmite Swarm can merge with another Swarm of the same size using a bonus action, adding their maximum hit points together and increasing their damage dice by one category. A Voidmite Swarm can't be smaller than Medium size. A Medium-sized Voidmite Swarm splits into 1d4 Voidmites.

Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 1 (1d2+2) Piercing damage + 1 (1d2) Disruptive damage.

Runic Pulse: Agate Pulse (1d4 Piercing damage)

Voidgrub

Voidgrub

CategorySoldier
CR3

Voidborn, Medium

HP49 (10d8+4)
AC12
DR1
Proficiency+2
Initiative0
Attributes
STR: 5-3
DEX: 100
CON: 15+2
INT: 100
WIS: 14+2
CHA: 14+2
Additional
Senses
Darkvision 60 feet, Passive Perception 12
Speed
15 feet of walking
Skills
Languages
Experience
Collective175
Individual66

Saving Throws: Constitution +4, Charisma +4

Damage resistance. Disruptive damage

Damage immunity. Poison damage

Damage vulnerability. Acid damage and Lunar damage

Condition immunity. Charmed, Taunted, Prone

Adaptability. Upon landing a critical hit, reducing a creature to 0 hit points, or receiving a critical hit, the Voidgrub gains 1 adaptability marker that can be spent on an Adaptation action.

Adaptation: Foul Mitosis (Reaction). When it takes damage, the Voidgrub can use its reaction and 1 adaptability marker to attempt to release Voidmites. The Voidgrub can instantly summon 1 (1d2) Voidmites.

Adaptation: Swarm. The Voidgrub can spend 1 adaptability marker and an action at the start of its turn to attempt to summon a Voidmite Swarm. The Voidgrub concentrates on the adaptation until the start of its next turn, losing the adaptation if it takes damage, moves, or makes an attack.

Intertwined. The Voidgrub has a mental bond with up to 2 other Voidgrubs, sharing their turn with them. This bond allows the Voidgrubs to communicate telepathically, choosing to attack the same target. When a Voidgrub is killed, the others gain half its maximum hit points as temporary hit points until the start of their next turn. If a Voidgrub takes psychic damage or gains the Frightened or Unconscious condition, all the Voidgrubs suffer the same in equal proportion. Intertwined Voidgrubs share adaptability markers among themselves.

Herald's Rift (Counter 4). At the start of combat, the Voidgrub manifests a rift that can only be closed once all Voidgrubs have been killed. The rift has a counter of 4 rounds, which decreases by 1 at the end of the Voidgrub's turn. At the start of the Voidgrub's turn, if the counter is at 0, all Voidgrubs within a 30-foot radius of the Herald's Rift have their maximum hit points reduced to 0, and a Herald of the Valley rises in their place, with its maximum hit points increased by that amount.

Solvent Spit. Melee Natural Weapon Attack, +4 to hit, 35/50 ft. reach, one target. On a hit, deals 9 (2d6+2) Acid damage + 2 (1d4) Disruptive damage.

Runic Pulse: Lazulite Pulse (3 points)

Runes: Offspring Elder, 1 use (Summons 1d2 Voidmites).