Runarcana

Part 4 · Monsters & Creatures

Vine Elemental

A Vine Elemental is a creature with a body made of vines and materials common to trees that can be summoned by Acolytes of the Rite of Nature.

Vine Elemental Sheet

Vine Elemental

CategorySoldier
CR2

Elemental, Medium

HP22 (4d8+4)
AC11 (Natural)
DR
Proficiency+2
Initiative-1
Attributes
STR: 14+2
DEX: 9-1
CON: 14+2
INT: 4-3
WIS: 100
CHA: 100
Additional
Senses
Seismic sense 60 feet when on a surface or open space with plants.
Speed
30 feet walking
Skills
Languages
Elemental
Experience
Collective112
Individual42

Saving Throws: Charisma +2

Damage Vulnerability. Fire damage.

Damage resistance. Simple Physical damage.

Damage immunity. Poison damage

Immunity to conditions. Bleeding, Exhausted, Paralyzed, Petrified, and Poisoned.

Elemental Aura. The Vine Elemental emits a poisonous aura in a 5-foot radius around it. Hostile creatures that enter or first enter the area take ⅓ of the Elemental's CR (minimum 1) Poison damage. Additionally, the Vine Elemental deals its Pulse die as additional Poison damage on its natural weapon attacks.

Opulence: This Elemental has the ability to evolve over time. If the GM wishes, they can increase its CR by 1, up to a maximum of 10. For each CR above 2nd, this elemental receives +1 AC, +1 Strength and Constitution, and 4 additional Hit Dice. At CR 10, it gains Multiattack.

Strike. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 9 (2d6+2) Bludgeoning damage.

Runic Pulse: Onyx Pulse (regeneration 1 at the start of each turn, recovers 1d4 at the end of the round if no damage is taken)

Runes: Territorial Outbreak, 1 use.