Runarcana

Part 4 · Monsters & Creatures

Viginauts

Big, tough, strong, or sometimes quite agile, Viginauts are hired as bodyguards, or as watchers over specific areas when some chem-baron doesn’t want their business meddled with. Viginauts come armed with experimental chemtech weapons or whatever other enhancement might prove useful.

Viginaut Statblock

Viginaut

CategoryElite
CR5

Humanoid - Construct, Large

HP191 (24d10+50+9)
AC10
DR1
Proficiency+3
Initiative+2
Attributes
STR: 16+3
DEX: 12+1
CON: 17+3
INT: 100
WIS: 18+4
CHA: 100
Additional
Senses
Passive Perception 14.
Speed
30 feet of walking
Skills
Stealth +0, Athletics +9
Languages
Zaunite/Zaunite with Piltovan dialect
Collective900
Individual337

Damage resistance. Poison

Condition immunity. Bleeding

Chemical Field Coils. The Viginaut has two large coils on its back granting immunity to all damage types; these coils have AC 15 and 1 HP, and can only be destroyed by attack rolls made against them, or if the Viginaut takes Electric damage.

Overheated Chemtech Core. Upon dropping to half its maximum hit points (89) or less, the Viginaut enhances itself, causing its attacks to deal 5 additional damage of the same type as the attack. Additionally, if a damage roll results in a 1 or 2, it can reroll that die, but must keep the new result.

Pneumatic Arms. Melee Weapon Attack, +6 to hit, 5 ft. reach, one target. On a hit, deals 15 (3d8+2) Bludgeoning damage.

Propelled Punch (recharge 5-6). The Viginaut advances in a straight line 30 feet long and 10 feet wide, damaging the area and turning it into difficult terrain. When it does, all creatures in that area must succeed on a DC 16 Dexterity saving throw or take 29 (4d12+3) Bludgeoning damage. On a success, the creature takes no damage.

The Viginaut has 2 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Viginaut's turn, the number of charges returns to 2

The Viginaut can take an action and restore its reaction (if spent)

The Viginaut can repeat a saving throw against an effect affecting it

The Viginaut can spend all or the rest of its movement

Cost. When the Viginaut repeats its saving throw this way, it loses a number of hit points equal to its challenge rating.

Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)

Runes: Immobile Body, 1 use.