Part 4 · Monsters & Creatures
Tuskbeast
Tuskbeast
Beast, Huge
- Senses
- Keen Smell, Passive Perception 10
- Skills
- Athletics +7
- Speed
- 60 feet of walking
- Languages
- Sylvan
Defenses
Saving Throws: Strength +7
Characteristics
Rampaging Charge. If the Tuskbeast moves at least 30 feet toward an enemy creature, it can immediately make a Trample attack roll; the enemy creature must then make a DC 19 Strength saving throw or become Prone. If the creature becomes Prone, the Tuskbeast can immediately make another attack as a bonus action.
Sure-Footed. The Tuskbeast has advantage on saving throws to resist the Prone condition.
Keen Smell. The Tuskbeast has advantage on Perception checks related to smell.
Siege Beast. The Tuskbeast deals double damage against structures.
Attacks
Trample. Melee Natural Weapon Attack, +7 to hit, 10 ft. reach, one target. On a hit, deals 24 (4d10+4) Bludgeoning damage.
Tusks. Melee Natural Weapon Attack, +7 to hit, 10 ft. reach, one target. On a hit, deals 22 (3d12+4) Piercing damage.
Runes
Runic Pulse: Jade Pulse (1d6 Bludgeoning and Fire damage)
Runes: Immovable Body, 1 use. Unstoppable Force, 1 use.
