Runarcana

Part 4 · Monsters & Creatures

Tuskbeast

Tuskbeast

CategorySoldier
CR7

Beast, Huge

HP189 (30d12+9)
AC12 (Natural)
DR2
Proficiency+3
Initiative+1
Attributes
STR: 18+4
DEX: 12+1
CON: 17+3
INT: 8-1
WIS: 100
CHA: 9-1
Additional
Senses
Keen Smell, Passive Perception 10
Skills
Athletics +7
Speed
60 feet of walking
Languages
Sylvan
Experience
Collective725
Individual272

Saving Throws: Strength +7

Rampaging Charge. If the Tuskbeast moves at least 30 feet toward an enemy creature, it can immediately make a Trample attack roll; the enemy creature must then make a DC 19 Strength saving throw or become Prone. If the creature becomes Prone, the Tuskbeast can immediately make another attack as a bonus action.

Sure-Footed. The Tuskbeast has advantage on saving throws to resist the Prone condition.

Keen Smell. The Tuskbeast has advantage on Perception checks related to smell.

Siege Beast. The Tuskbeast deals double damage against structures.

Trample. Melee Natural Weapon Attack, +7 to hit, 10 ft. reach, one target. On a hit, deals 24 (4d10+4) Bludgeoning damage.

Tusks. Melee Natural Weapon Attack, +7 to hit, 10 ft. reach, one target. On a hit, deals 22 (3d12+4) Piercing damage.

Runic Pulse: Jade Pulse (1d6 Bludgeoning and Fire damage)

Runes: Immovable Body, 1 use. Unstoppable Force, 1 use.