Part 4 · Monsters & Creatures
Tufted Webspinner
Tufted Webspinners take great care raising their nests. They are especially affectionate toward their arachnid brood… but equally cruel when it comes to potential threats.
Tufted Webspinner Sheets
Tarantula
Tufted Webspinner
Undead - Beast/Spirit, Mutation (Altered), Large
- Senses
- Darkvision 60 feet, Tremorsense, Passive perception 13
- Speed
- 30 feet walking and 30 feet climbing
- Skills
- Stealth +5, Perception +3
- Languages
- Ochnun (understands)
Defenses
Saving Throws: Dexterity +5, Constitution +4
Damage vulnerability. Radiant damage and physical damage from weapons coated in or made of silver
Damage resistance. Psychic damage, simple physical damage, Glacial damage, and Necrotic damage.
Damage immunity. Poison damage.
Immunity to conditions. Bleeding and Exhaustion.
Characteristics
Web Walker. The Tufted Webspinner ignores movement restrictions caused by webs.
Timeless. The Tufted Webspinner doesn't age and can't die of old age. Additionally, the Tufted Webspinner is immune to spells that alter its age and to bodily degradation effects from the Cronal mystery.
Descycle. Upon being reduced to 0 hit points, the Tufted Webspinner must make a Constitution check with a DC equal to 10 or half the damage taken, whichever is higher. This effect doesn't trigger if it's destroyed by a source that interacts directly with the destruction of undead, such as "Liturgy: Destroy Undead" from an Acolyte of the Spiritual Rite.
Spider Climb. The Tufted Webspinner can climb difficult surfaces, including upside down on ceilings, without needing to make an attribute check.
Mist Wraith. This undead is native to the Black Mist and is positively affected by it.
Web Sense. While in contact with a web, the Tufted Webspinner knows the exact location of any other creature in contact with the same web.
Last Breath (1 use). Upon being reduced to 0 hit points, the Tufted Webspinner can use its reaction to deny death and rise again, having its maximum hit points reduced by an amount of d10s between 1 and 13 of the Tufted Webspinner's choice, generating a necrotic explosion in a 15-foot radius around itself. Creatures in the area make a DC 13 Constitution saving throw and, on a failure, take 1d8 Necrotic damage for each d10 of life reduced from the Tufted Webspinner and become Paralyzed until the end of their next turns. On a success, the creature takes only half the damage and doesn't become Paralyzed.
Attacks
Bite. Melee Natural Weapon Attack, +3 to hit, one target. On a hit, deals 11 (2d10) Piercing damage + 11 (2d10) Necrotic damage.
Web (Recharge 5-6). Ranged Natural Weapon Attack, +5 to hit, 30/60 ft. reach, one target. On a hit, the target becomes Restrained by webbing. The target can use an action to make a DC 15 Strength check, escaping the web and ending the condition on a success. The web can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Epic Actions
The Tufted Webspinner has 3 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Tufted Webspinner's turn, the number of charges returns to 3
The Tufted Webspinner can take an action and restore its reaction (if spent)
The Tufted Webspinner can spend all or the rest of its movement
The Tufted Webspinner can repeat a Saving Throw against an effect affecting it
Cost. When the Tufted Webspinner repeats its saving throw this way, it loses 3 hit points.
Runes
Runic Pulse: Onyx Pulse (regenerates 4 at the start of each turn, recovers 2d4 at the end of the round if it takes no damage)
Runes: Elder of the Brood, 1 use (1d4 Webspinner Broodlings).
Broodlings
Webspinner Broodling
Undead - Beast/Spirit, Diminutive
- Senses
- Darkvision 60 feet, Passive perception 12
- Speed
- 20 feet walking and 20 feet climbing
- Skills
- Perception +2
- Languages
- Ochnun (understands)
Defenses
Saving Throws: Dexterity +2, Constitution +3
Damage vulnerability. Radiant damage and physical damage from weapons coated in or made of silver
Damage resistance. Psychic damage, simple physical damage, and Necrotic damage.
Damage immunity. Poison damage.
Immunity to conditions. Bleeding and Exhaustion.
Characteristics
Web Walker. The Webspinner Broodling ignores movement restrictions caused by webs.
Timeless. The Webspinner Broodling doesn't age and can't die of old age. Additionally, the Webspinner Broodling is immune to spells that alter its age and to bodily degradation effects from the Cronal mystery.
Simpleton. When the Webspinner Broodling needs to make a strategic decision or interpret an ambiguous order, it has a greater chance of choosing the less effective option or misinterpreting an instruction. Whenever there's a binary choice (attack/defend, chase/flee, etc.), the GM can roll 1d20, and on a 10 or lower the Webspinner Broodling must choose the less advantageous option.
Descycle. Upon being reduced to 0 hit points, the Webspinner Broodling must make a Constitution check with a DC equal to 10 or half the damage taken, whichever is higher. This effect doesn't trigger if it's destroyed by a source that interacts directly with the destruction of undead, such as "Liturgy: Destroy Undead" from an Acolyte of the Spiritual Rite.
Essence Devourer. When the Webspinner Broodling hits an enemy creature with its Bite, the creature must make a DC 11 Constitution saving throw; on a failure, the creature takes 1 additional Necrotic damage and has its maximum hit points reduced by the same amount.
Spider Climb. The Webspinner Broodling can climb difficult surfaces, including upside down on ceilings, without needing to make an attribute check.
Mist Wraith. This undead is native to the Black Mist and is positively affected by it.
Web Sense. While in contact with a web, the Webspinner Broodling knows the exact location of any other creature in contact with the same web.
Last Breath (1 use). Upon being reduced to 0 hit points, the Webspinner Broodling can use its reaction to deny death and rise again, having its maximum hit points reduced by 1d4, generating a necrotic explosion in a 15-foot radius around itself. Creatures in the area make a DC 11 Constitution saving throw and, on a failure, take 1d8 Necrotic damage and become Paralyzed until the end of their next turns. On a success, the creature takes only half the damage and doesn't become Paralyzed.
Attacks
Bite. Melee Natural Weapon Attack, -3 to hit, one target. On a hit, deals 0 (3d2-5) Piercing damage + 1 (1d2) Necrotic damage.
Web (Recharge 6). Ranged Natural Weapon Attack, +2 to hit, 15/30 ft. reach, one target. On a hit, the target becomes Restrained by webbing. The target can use an action to make a DC 13 Strength check, escaping the web and ending the condition on a success. The web can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Runes
Runic Pulse: Onyx Pulse (regenerates 1 at the start of each turn, recovers 1d4 at the end of the round if it takes no damage)
Webspinner Colony
Undead - Beast/Spirit, Medium
- Senses
- Darkvision 60 feet, Passive perception 12
- Speed
- 20 feet walking and 20 feet climbing
- Skills
- Perception +2
- Languages
- Ochnun (understands)
Defenses
Saving Throws: Dexterity +2, Constitution +3
Damage vulnerability. Radiant damage and physical damage from weapons coated in or made of silver
Damage resistance. Psychic damage, simple physical damage, and Necrotic damage.
Damage immunity. Poison damage.
Immunity to conditions. Bleeding and Exhaustion.
Characteristics
Web Walker. The Webspinner Colony ignores movement restrictions caused by webs.
Timeless. The Webspinner Colony doesn't age and can't die of old age. Additionally, the Webspinner Colony is immune to spells that alter its age and to bodily degradation effects from the Cronal mystery.
Collective. The Webspinner Colony can enter and leave the space of a creature that is the same size or smaller than itself; the space within the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures within it.
Split. The Webspinner Colony can split into two Spinner Colonies one size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Bite has its damage dice decreased by one category. A Webspinner Colony can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing its damage dice by one category. A Webspinner Colony can't be smaller than Small. A Small Colony splits into 1d4 Webspinner Broodlings.
Descycle. Upon being reduced to 0 hit points, the Webspinner Colony must make a Constitution check with a DC equal to 10 or half the damage taken, whichever is higher. This effect doesn't trigger if it's destroyed by a source that interacts directly with the destruction of undead, such as "Liturgy: Destroy Undead" from an Acolyte of the Spiritual Rite.
Essence Devourer. When the Webspinner Colony hits an enemy creature with its Bite, the creature must make a DC 11 Constitution saving throw; on a failure, the creature takes 1 additional Necrotic damage and has its maximum hit points reduced by the same amount.
Spider Climb. The Webspinner Colony can climb difficult surfaces, including upside down on ceilings, without needing to make an attribute check.
Mist Wraith. This undead is native to the Black Mist and is positively affected by it.
Web Sense. While in contact with a web, the Webspinner Colony knows the exact location of any other creature in contact with the same web.
Last Breath (1 use). Upon being reduced to 0 hit points, the Webspinner Colony can use its reaction to deny death and rise again, having its maximum hit points reduced by 1d8, generating a necrotic explosion in a 15-foot radius around itself. Creatures in the area make a DC 11 Constitution saving throw and, on a failure, take 1d8 Necrotic damage and become Paralyzed until the end of their next turns. On a success, the creature takes only half the damage and doesn't become Paralyzed.
Attacks
Bite. Melee Natural Weapon Attack, -3 to hit, 5 ft. reach, one target. On a hit, deals 5 (3d6-5) Piercing damage + 3 (1d6) Necrotic damage.
Web (Recharge 5-6). Ranged Natural Weapon Attack, +2 to hit, 15/30 ft. reach, one target. On a hit, the target becomes Restrained by webbing. The target can use an action to make a DC 13 Strength check, escaping the web and ending the condition on a success. The web can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Runes
Runic Pulse: Onyx Pulse (regenerates 1 at the start of each turn, recovers 1d4 at the end of the round if it takes no damage)
