Part 4 · Monsters & Creatures
Tiger
Tiger
Beast, Large
HP33 (6d10)
AC10
DR1
Proficiency+2
Initiative+1
STR: 16+3
DEX: 12+1
CON: 110
INT: 2-4
WIS: 8-1
CHA: 5-3
- Senses
- Keen Smell, Passive Perception 10
- Speed
- 40 feet of walking
- Skills
- Stealth +4, Intimidation +2
- Languages
- Sylvan
Collective50
Individual19
Defenses
Saving Throws: Dexterity +3
Characteristics
Pounce. If the Tiger moves at least 20 feet in a straight line toward a target and then attacks with its Claws attack on the same turn, the target must succeed on a DC 13 Strength saving throw or become Prone. If the target is Prone, the Tiger can make a Bite attack against it with a bonus action.
Keen Smell. The Tiger has advantage on Perception checks that rely on smell.
Attacks
Bite. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d6+3) Piercing damage.
Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d10+1) Slashing damage.
Runes
Runic Pulse: Agate Pulse (1d4 Slashing)
