Runarcana

Part 4 · Monsters & Creatures

Tiger

Tiger

CategorySoldier
CR1

Beast, Large

HP33 (6d10)
AC10
DR1
Proficiency+2
Initiative+1
Attributes
STR: 16+3
DEX: 12+1
CON: 110
INT: 2-4
WIS: 8-1
CHA: 5-3
Additional
Senses
Keen Smell, Passive Perception 10
Speed
40 feet of walking
Skills
Stealth +4, Intimidation +2
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throws: Dexterity +3

Pounce. If the Tiger moves at least 20 feet in a straight line toward a target and then attacks with its Claws attack on the same turn, the target must succeed on a DC 13 Strength saving throw or become Prone. If the target is Prone, the Tiger can make a Bite attack against it with a bonus action.

Keen Smell. The Tiger has advantage on Perception checks that rely on smell.

Bite. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d6+3) Piercing damage.

Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d10+1) Slashing damage.

Runic Pulse: Agate Pulse (1d4 Slashing)