Part 4 · Monsters & Creatures
The Great Beyond
“Ah, my favorite constellation. I like to think it will be the first to fall upon this forgotten mountain.” – Aurelion Sol
The Great Beyond is a constellation created by Aurelion Sol as a representation of his own species, foreseen by his own creator as the future cause of Targon’s end.
Being a celestial, it’s impossible to find or confront this entity directly, but aspects of this celestial can arise in Runeterra, giving rise to celestial dragons that go far beyond the power level of all others.
Aspect of the Great Beyond Statblock
Aspect of the Great Beyond
Dragon - Celestial, Colossal
- Senses
- Blindsight 60 feet, Truesight 30 feet, Passive Perception 27
- Speed
- 140 feet of hovering, 120 feet of flying
- Skills
- Acrobatics +11, Arcana +17, Athletics +19, Stealth +1, Intimidation +11, Perception +17
- Languages
- Celestial, Draconic
Defenses
Saving Throws: Strength +13, Dexterity +11, Constitution +11
Damage resistance. Magical physical damage and magical elemental damage.
Damage immunity. Simple physical damage, simple elemental damage, Radiant damage, and Lunar damage.
Condition immunity. Frightened, Blinded, Charmed, Weakened, Exhaustion, Bleeding, Silenced, and Deafened.
Characteristics
Celestial Spellcaster. The Aspect of the Great Beyond is able to channel its celestial energy for spellcasting. The Aspect of the Great Beyond has 108 Mana points, which it can use to cast spells from any Celestial Mystery at any level.
Celestial Body. All of the Aspect of the Great Beyond's attacks deal 7 (3d4) additional Radiant damage. This additional damage ignores one degree of the target's resistance.
Celestial Bearer. Due to its celestial nature, damage-dealing spells cast by the Aspect of the Great Beyond ignore one degree of the targets' resistance.
Cosmic Radiance. The Aspect of the Great Beyond can't be targeted by spells from the Divination mystery or effects that would read its mind.
Attacks
Multiattack. The Aspect of the Great Beyond can use an attack action to make 4 attacks, choosing between attacking with Tail, Claws, or Bite.
Tail. Melee Natural Weapon Attack, +13 to hit, 20 ft. reach, one target. On a hit, deals 59 (8d12+7) Bludgeoning damage.
Claws. Melee Natural Weapon Attack, +13 to hit, 20 ft. reach, one target. On a hit, deals 59 (8d12+7) Lacerating damage.
Bite. Melee Natural Weapon Attack, +13 to hit, 20 ft. reach, one target. On a hit, deals 59 (8d12+7) Incisive damage.
Gravitational Breath (Recharge 4-6). The Aspect of the Great Beyond is able to unleash a devastating breath of gravitational energy. Each creature in a 60-foot cone from the Aspect of the Great Beyond must make a DC 26 Dexterity saving throw, taking 84 (24d6) Gravitational damage on a failure, or half that damage on a success.
Epic Actions
The Aspect of the Great Beyond has 6 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Aspect of the Great Beyond's turn, the number of charges returns to 6.
The Aspect of the Great Beyond can take an action and restore its reaction (if spent).
The Aspect of the Great Beyond can repeat a Saving Throw against an effect affecting it.
Cost. When the Aspect of the Great Beyond repeats its saving throw this way, it loses 18 hit points.
The Aspect of the Great Beyond can spend all or the rest of its movement.
The Aspect of the Great Beyond can make a special attack from the options below:
Celestial Crush. The Aspect of the Great Beyond charges its body with celestial energy and stomps on a creature within 20 feet, making a Claws attack against it. This attack deals 13 (2d12) additional Gravitational damage.
Draconic Grasp. The Aspect of the Great Beyond uses one of its claws to make a Grapple check against a Gargantuan or smaller creature within 20 feet. On a success, the target takes 52 (8d12) Bludgeoning damage and becomes Restrained by the Aspect of the Great Beyond, being able to break free from this effect the same way as a normal grapple, but with disadvantage on the saving throw.
Epic Resilience
Resilience Points: 388 When the Aspect of the Great Beyond would fail a saving throw against any effect, it can spend 18 Resilience points to succeed instead. Additionally, the Aspect of the Great Beyond can use the effect below:
Determination: When making a saving throw to resist an effect, the Aspect of the Great Beyond can spend 9 Resilience points to gain advantage on the roll.
Runes
Runic Pulse: Lazulite Pulse (13 points).
Runes: Immovable Body, 3 uses. Unstoppable Force, 3 uses. Bloodthirst, 3 uses. Arcane Suppression, 3 uses. Territorial Surge, 3 uses.
