Part 4 · Monsters & Creatures
Sunhawk
“The Solari believe it was Targon’s sunhawks, with their radiant glow, that drew the attention of the Immortal Flame and inspired its cycle of death and rebirth.”
Sunhawks are Targonian birds of prey that carry a celestial light within their bodies, illuminating the path where they fly. The Solari have developed falconry techniques to train Sunhawks as their companions, awakening their full potential as hunters and companions.
Sunhawk Statblocks
Common
Sunhawk
Beast - Celestial, Small
- Senses
- Keen Vision. Passive perception 14
- Speed
- 10 feet of walking and 70 feet of flying
- Skills
- Perception +4
- Languages
- Sylvan
Defenses
Saving Throws: Wisdom +4
Damage resistance. Luminar damage.
Damage immunity. Radiant damage.
Condition immunity. Charmed.
Characteristics
Celestial Glow. The Sunhawk emits light from its body, generating bright light in a 5-foot radius and dim light for an additional 10 feet.
Celestial Bearer. Celestial attacks and spells from the Sunhawk ignore one degree of the target's resistance.
Flyby. The Sunhawk doesn't provoke opportunity attacks when it flies out of an opponent's reach.
Keen Vision. The Sunhawk has advantage on Perception checks related to its sight.
Attacks
Claws. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 5 (1d4+3) Slashing damage.
Celestial Ray (Recharge 6). Ranged Celestial Attack, +4 to hit, 20 ft. range, one target. On a hit, deals 5 (2d2+2) Radiant damage.
Runes
Runic Pulse: Agate Pulse (1d4 Slashing, Radiant)
Solari
Solari Sunhawk
Beast - Celestial, Small
- Senses
- Keen Vision. Passive perception 15
- Speed
- 10 feet of walking and 70 feet of flying
- Skills
- Perception +5
- Languages
- Sylvan
Defenses
Saving Throws: Wisdom +5
Damage resistance. Luminar.
Damage immunity. Radiant.
Condition immunity. Charmed.
Characteristics
Celestial Glow. The Sunhawk emits light from its body, generating bright light in a 5-foot radius and dim light for an additional 10 feet.
Celestial Bearer. Celestial attacks and spells from the Sunhawk ignore one degree of the target's resistance.
Flyby. The Sunhawk doesn't provoke opportunity attacks when it flies out of an opponent's reach.
Keen Vision. The Sunhawk has advantage on Perception checks related to its sight.
Attacks
Claws. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 10 (3d4+4) Slashing damage.
Celestial Ray (Recharge 4-6). Ranged Celestial Attack, +5 to hit, 30 ft. range, one target. On a hit, deals 10 (2d6+3) Radiant damage.
Dazzling Plume (1 use). The Solari Sunhawk can use an action to unleash an empowered version of its Celestial Ray, forcing creatures in a 20-foot cone in front of the Solari Sunhawk to make a DC 13 Constitution saving throw; on a failure, the creature takes the Celestial Ray's damage and becomes Blinded until the start of the Solari Sunhawk's next turn. On a success, the target creature takes only half the damage. Additionally, if a creature rolls a natural 1 on the saving throw, the target creature also becomes Stunned until the start of the Solari Sunhawk's next turn.
Epic Actions
The Solari Sunhawk has 2 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Solari Sunhawk's turn, the number of charges returns to 2
The Solari Sunhawk can take an action and restore its reaction (if spent)
The Solari Sunhawk can spend all or the rest of its movement
The Solari Sunhawk can repeat a Saving Throw against an effect affecting it
Cost. When the Solari Sunhawk repeats its saving throw this way, it loses 1 hit point.
Equipment and Loot
When looted, the Solari Sunhawk has a 70% chance of having the crafting components, 20% of having the intact items, or 10% of them being too damaged for use, requiring repair, of the following items:
Solari Adornment (Common). An adornment made specifically to be worn by Sunhawks; when equipped on this type of beast, it gains the Dazzling Plume ability, usable once per day. If used by another type of bird, it gains the Celestial Glow property.
Claw Reinforcement (Common). These metal plates can be equipped to the claws of a bird or creature with similar claws of small size, functioning similarly to a Gauntlet, increasing the damage of these natural weapons by +1.
Runes
Runic Pulse: Agate Pulse (1d4 Slashing, Radiant)
Runes: Transcendent Being, 1 use.
