Part 4 · Monsters & Creatures
Squirrel
Squirrels usually live in trees and spend much of their time storing food in their burrows and trying to avoid danger. They also seem to be a certain Yordle’s favorite animal…
Squirrel Statblocks
Individual
Squirrel
Beast, Tiny
- Senses
- Keen Smell. Passive Perception 12
- Speed
- 30 feet of walking and 30 feet of climbing
- Skills
- —
- Languages
- Sylvan
Defenses
Saving Throws: Dexterity +4
Characteristics
Disposable. The Squirrel takes double damage from effects and spells that deal damage based on a failed saving throw, and even if it succeeds on the saving throw, it takes full damage instead of only half.
Keen Smell. The Squirrel has advantage on Perception checks related to smell.
Attacks
Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 1 (2d4-4) Piercing damage.
Runes
Runic Pulse: Lazulite Pulse (3 points)
Group
Scurry of Squirrels
Beast, Medium
- Senses
- Keen Smell. Passive Perception 12
- Speed
- 30 feet of walking and 30 feet of climbing
- Skills
- —
- Languages
- Sylvan
Defenses
Saving Throws: Dexterity +4
Characteristics
Collective. The Scurry of Squirrels can enter and leave the space of a creature that is the same size as it or smaller; the space inside the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures inside it.
Split. The Scurry of Squirrels can split into two Flocks of Squirrels of 1 size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Bite attack has its damage die reduced by one category. A Scurry of Squirrels can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing their damage dice by one category. A Scurry of Squirrels can't have a size smaller than Small. A Small-sized Flock splits into 1d4 Squirrels.
Keen Smell. The Scurry of Squirrels has advantage on Perception checks related to smell.
Attacks
Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 5 (2d8-4) Piercing damage.
Runes
Runic Pulse: Lazulite Pulse (3 points)
