Part 4 · Monsters & Creatures
Spectral Knight
No longer bound to their bodies, the knight and his mount became one, determined to charge into battles they no longer understood. Like their leader, the members of Hecarim’s cavalry were also fused with their mounts by the effects of the Ruination, becoming centaur-like specters.
Spectral Knight Sheet
Spectral Knight
Undead - Humanoid, Large
- Senses
- Darkvision 60 feet, Passive perception 8
- Speed
- 30 feet
- Skills
- Athletics +4, Intimidation -1
- Languages
- Ochnun
Defenses
Saving Throws: Wisdom +0.
Damage vulnerability. Radiant damage and physical damage from weapons coated in or made of silver
Damage resistance. Psychic damage, simple physical damage, and Necrotic damage.
Damage immunity. Poison damage.
Immunity to conditions. Bleeding and Exhaustion.
Characteristics
Charge. If the Spectral Knight moves at least 30 feet toward an enemy creature, it can immediately make a Hooves attack roll; the enemy creature must then make a DC 12 Strength saving throw or fall Prone.
Descycle. Upon being reduced to 0 hit points, the Spectral Knight must make a Constitution check with a DC equal to 10 or half the damage taken, whichever is higher. On a success, the Spectral Knight returns to 1 hit point; on a failure, it returns to its plane or place of origin. This effect doesn't trigger if it's destroyed by a source that interacts directly with the destruction of undead, such as "Liturgy: Destroy Undead" from an Acolyte of the Spiritual Rite.
Essence Devourer. When the Spectral Knight hits an enemy creature with an attack, the creature must succeed on a DC 10 Constitution saving throw or take 1 Necrotic damage and have its maximum hit points reduced by that same amount.
Mist Wraith. This undead is native to the Black Mist and is positively affected by it.
Mastery - Long Spear. The Spectral Knight is capable of using the Mastery (Push) property when wielding a Long Spear.
Object Manipulation. The Spectral Knight is capable of carrying and wielding equipment, and can add its proficiency bonus to attack rolls made with that equipment.
Disposable. The Spectral Knight takes double damage from failed-save effects or spells that aren't Strength-based. Even if the Spectral Knight succeeds on the saving throw to resist an effect or spell that isn't Strength-based, it takes damage normally instead of taking only half damage.
Attacks
Hooves. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 7 (2d4+2) Bludgeoning damage.
Long Spear. Melee Weapon Attack, +4 to hit, 15 ft. reach, one target. On a hit, deals 7 (1d10+2) Piercing damage.
Equipment and Loot
The Spectral Knight has a 70% chance of the items below yielding only crafting components, a 20% chance of the items being intact, or a 10% chance of them being too damaged for use, requiring repair:
Long Spear (Common).
Runes
Runic Pulse: Agate Pulse (1d4 Piercing damage)
Runes: Bloodthirst, 1 use.
