Runarcana

Part 4 · Monsters & Creatures

Sea Horse

Mounts are common in any region, but only Bilgewater has creatures as unique as sea horses. A blend of marine creature and equine, capable of moving nimbly on both land and water.

Sea Horse Sheet

Sea Horse

CategorySoldier
CR2

Beast, Mutation (Fantastic Beast), Large

HP48 (8d10+4)
AC12 (Natural)
DR
Proficiency+2
Initiative0
Attributes
STR: 17+3
DEX: 110
CON: 14+2
INT: 2-4
WIS: 100
CHA: 6-2
Additional
Senses
Abyssal Sight (Darkvision 45 feet). Passive perception 10
Speed
60 feet walking, 60 feet swimming
Skills
Athletics +5
Languages
Sylvan
Experience
Collective112
Individual42

Saving Throws: Strength +5

Amphibious. The Sea Horse can breathe both on land and underwater.

Charge. If the Sea Horse moves at least 30 feet toward an enemy creature, it can immediately make a Hooves attack roll; the enemy creature must then make a DC 13 Strength saving throw or fall Prone. If a creature is Prone, the Sea Horse can make a Hooves attack against it with a bonus action.

Abyssal Sight. The Sea Horse has advantage on Perception checks related to underwater sight. Additionally, it gains 15 feet of additional darkvision underwater.

Hooves. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 10 (2d6+3) Bludgeoning damage.

Runic Pulse: Onyx Pulse (regenerates 1 at the start of each turn, recovers 1d4 at the end of the round if it takes no damage)

Runes: Transcendent Being, 1 use.