Runarcana

Part 4 · Monsters & Creatures

Sea Brute

Sea Brute

CategorySoldier
CR6

Humanoid, Medium

HP84 (18d8+3)
AC13 (Natural)
DR
Proficiency+3
Initiative+2
Attributes
STR: 14+2
DEX: 14+2
CON: 12+1
INT: 9-1
WIS: 100
CHA: 8-1
Additional
Senses
Passive perception 10
Speed
30 feet walking
Skills
Athletics +5, Survival +3
Languages
Bilgewater
Collective575
Individual216

Saving Throws: Constitution +4

Striker. When wielding a weapon of Uncommon rarity or higher, the Sea Brute's melee attacks extend to a 5-foot radius area around itself, hitting all targets in the area (still needing to beat the AC of the targets attacked). Additionally, attacks with that weapon deal +1 additional damage.

Mastery - Scimitar. The Sea Brute is capable of using the Mastery (Nimble) property when wielding a Scimitar.

Scimitar (Slash). Melee Weapon Attack, +6 to hit, 5 ft. radius reach, one target. On a hit, deals 14 (3d6+4) Slashing damage.

Scimitar (Thrust). Melee Weapon Attack, +6 to hit, 5 ft. radius reach, one target. On a hit, deals 14 (4d4+4) Piercing damage.

When looted, the Sea Brute has a 70% chance of the items below yielding only crafting components, a 20% chance of the items being intact, or a 10% chance of them being too damaged for use, requiring repair:

Scimitar +1 (Uncommon). 1d2, Martial Weapon.

Runic Pulse: Agate Pulse (1d6 Slashing)

Runes: Bloodthirst, 2 uses.