Part 4 · Monsters & Creatures
Sea Brute
Sea Brute
Humanoid, Medium
- Senses
- Passive perception 10
- Speed
- 30 feet walking
- Skills
- Athletics +5, Survival +3
- Languages
- Bilgewater
Defenses
Saving Throws: Constitution +4
Characteristics
Striker. When wielding a weapon of Uncommon rarity or higher, the Sea Brute's melee attacks extend to a 5-foot radius area around itself, hitting all targets in the area (still needing to beat the AC of the targets attacked). Additionally, attacks with that weapon deal +1 additional damage.
Mastery - Scimitar. The Sea Brute is capable of using the Mastery (Nimble) property when wielding a Scimitar.
Attacks
Scimitar (Slash). Melee Weapon Attack, +6 to hit, 5 ft. radius reach, one target. On a hit, deals 14 (3d6+4) Slashing damage.
Scimitar (Thrust). Melee Weapon Attack, +6 to hit, 5 ft. radius reach, one target. On a hit, deals 14 (4d4+4) Piercing damage.
Equipment and Loot
When looted, the Sea Brute has a 70% chance of the items below yielding only crafting components, a 20% chance of the items being intact, or a 10% chance of them being too damaged for use, requiring repair:
Scimitar +1 (Uncommon). 1d2, Martial Weapon.
Runes
Runic Pulse: Agate Pulse (1d6 Slashing)
Runes: Bloodthirst, 2 uses.
