Part 4 · Monsters & Creatures
Rhinoceros
Rhinoceros
Beast, Large
HP35 (6d10+2)
AC10 (Natural)
DR1
Proficiency+2
Initiative-1
STR: 14+2
DEX: 8-1
CON: 12+1
INT: 2-4
WIS: 110
CHA: 6-2
- Senses
- Passive Perception 10
- Speed
- 40 feet of walking
- Skills
- —
- Languages
- Sylvan
Collective50
Individual19
Defenses
Saving Throws: Constitution +3
Characteristics
Charge. If the Rhinoceros moves at least 20 feet in a straight line toward a target and then hits it with a Horn attack on the same turn, the target takes 2 (1d4) additional Bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or become Prone.
Attacks
Horn. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d8+2) Piercing damage.
Runes
Runic Pulse: Jade Pulse (1d4 Slashing and Acid damage)
