Runarcana

Part 4 · Monsters & Creatures

Ravenous Butcher

“CHOW TIME!” – Ravenous Butcher

Torment seems to have punished the Ravenous Butcher’s soul with irony, turning the one who slaughtered pigs in life to feed others into a specter with swine-like features and a ravenous hunger at its core.

As if answering the irony, this specter became capable of absorbing the essence of creatures it slaughters. Because of all this, the Ravenous Butcher is the embodiment of the phrase “you are what you eat.”

Ravenous Butcher Sheets

Butcher

Ravenous Butcher

CategoryParagon T4
CR14

Undead - Humanoid/Beast, Large

HP434 (76d10+16)
AC15 (Natural)
DR1
Proficiency+5
Initiative+2
Attributes
STR: 20+5
DEX: 15+2
CON: 19+4
INT: 110
WIS: 17+3
CHA: 13+1
Additional
Senses
Darkvision 60 feet, Passive Perception 18
Speed
60 feet walking
Skills
Athletics +15, Stealth +1, Intimidation +6, Perception +8
Languages
Ochnun
Experience
Collective11.000
Individual4.313

Saving Throws: Constitution +9.

Damage vulnerability. Radiant and physical damage from weapons coated in or made of silver.

Damage resistance. Psychic damage, simple physical damage, and necrotic damage.

Damage immunity. Poison damage.

Immunity to conditions. Bleeding and Exhaustion.

Descycle. Upon being reduced to 0 hit points, the Ravenous Butcher must make a Constitution check with a DC equal to 10 or half the damage taken, whichever is higher. On a success, the Ravenous Butcher returns to 1 hit point; on a failure, it returns to its plane or place of origin. This effect doesn't trigger if it's destroyed by a source that interacts directly with the destruction of undead, such as "Liturgy: Destroy Undead" from an Acolyte of the Spiritual Rite.

Empowerment. Whenever any creature is reduced to 0 hit points or dies within 30 feet of the Ravenous Butcher, it gains 1 Soul token.

Empower Weapons. The Ravenous Butcher adds half the number of Soul tokens it has to the damage of its melee attacks.

Empower Attack. The Ravenous Butcher can spend its Soul points to increase the damage of its attacks by 1 die for every 7 Soul tokens spent.

Mist Wraith. This undead is native to the Black Mist and is positively affected by it.

Keen Sense of Smell. The Ravenous Butcher has advantage on Perception checks that rely on smell.

Tireless (Recharges after a Long Rest). If the Ravenous Butcher would take 38 damage or less that would reduce it to 0 hit points, it's instead reduced to 1 hit point.

Object Manipulation. The Ravenous Butcher is capable of carrying and wielding equipment, and can add its proficiency bonus to attack rolls made with such equipment.

Multiattack. The Ravenous Butcher can use an attack action to make 4 attacks with its Horns or with a weapon on its turn.

Horns. Melee Natural Weapon Attack, +10 to hit, 5 ft. reach, one target. On a hit, deals 31 (4d12+5) Incisive damage.

Spectral Pitchfork. Melee Martial Weapon Attack, +10 to hit, 10 ft. reach, one target. On a hit, deals 10 (1d10+5) Piercing damage + 22 (4d10) Necrotic damage.

Ravenous Maw (recharge 4-6). The Ravenous Butcher tears open the seam of its apron, revealing a spectral mouth it can use to make a Spectral Bite melee attack. The Spectral Bite is a Melee Natural Weapon Attack that adds the Ravenous Butcher's proficiency bonus and Soul tokens to its attack roll and deals 149 (23d12) Necrotic damage on a hit. If a creature is reduced to 0 hit points by this attack, the Ravenous Butcher regains hit points equal to the creature's CR or Level. Alternatively, the Ravenous Butcher can use this attack against an allied Gluttony Wraith, instantly reducing it to 0 hit points.

The Ravenous Butcher has 5 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Ravenous Butcher's turn, the number of charges returns to 5.

The Ravenous Butcher can take an action and restore its reaction (if spent).

The Ravenous Butcher can spend all or the rest of its movement.

The Ravenous Butcher can repeat a Saving Throw against an effect affecting it.

Cost. When the Ravenous Butcher repeats its saving throw this way, it loses 14 hit points.

The Ravenous Butcher makes a melee attack against the target's AC. If successful, it can choose between:

Knocking the target down, leaving it with the Prone condition.

Pushing the target 10 feet away from the Ravenous Butcher.

Resilience Points: 135 When the Ravenous Butcher would fail a saving throw against any effect, it can spend 14 Resilience points to succeed instead. Additionally, the Ravenous Butcher can use the effect below:

Determination: When making a saving throw to resist an effect, the Ravenous Butcher can spend 7 Resilience points to gain advantage on the roll.

When looted, the Ravenous Butcher has a 70% chance of having the crafting components, 20% of having the items intact, or 10% of them being too damaged for use, requiring repair, of the following items below:

Horned Parasol. A hat with horns, it can be used as an improvised weapon, dealing 1d12 Incisive damage.

Spectral Pitchfork. Functions as a Large-sized Trident that deals an additional 1d10 necrotic damage.

Runic Pulse: Agate Pulse (2d6 Slashing, Cold)

Runes: Elder of Brood, 2 uses (Summons 1d4 Gluttony Wraiths). Ravenous, 2 uses.

Gluttony Wraith

Gluttony Wraith

CategoryGrunt
CR3

Undead - Beast, Medium

HP25 (5d8+3)
AC12 (Natural)
DR1
Proficiency+2
Initiative0
Attributes
STR: 16+3
DEX: 100
CON: 14+2
INT: 5-3
WIS: 9-1
CHA: 8-1
Additional
Senses
Darkvision 60 feet, Passive Perception 11
Speed
50 feet walking
Skills
Athletics +5, Intimidation +1
Languages
Ochnun (understands)
Experience
Collective87
Individual33

Saving Throws: Constitution +4.

Damage vulnerability. Radiant and physical damage from weapons coated in or made of silver.

Damage resistance. Psychic damage, simple physical damage, and necrotic damage.

Damage immunity. Poison damage.

Immunity to conditions. Bleeding and Exhaustion.

Descycle. Upon being reduced to 0 hit points, the Gluttony Wraith must make a Constitution check with a DC equal to 10 or half the damage taken, whichever is higher. On a success, the Gluttony Wraith returns to 1 hit point; on a failure, it returns to its plane or place of origin. This effect doesn't trigger if it's destroyed by a source that interacts directly with the destruction of undead, such as "Liturgy: Destroy Undead" from an Acolyte of the Spiritual Rite.

Last Gasp. Upon taking damage that would reduce its hit points to 0, the Gluttony Wraith can use its reaction to negate that damage and rise again. In doing so, it can choose to reduce its maximum hit points by an amount of d8 equal to or less than 8. Doing so generates a necrotic explosion in a 15-foot radius around it. Creatures in the area must succeed on a DC 11 Constitution saving throw or take the same amount of d8 in necrotic damage and become Paralyzed until the end of their next turns. If it's reduced to 0 hit points through a Ravenous Butcher's Ravenous Maw effect, the Ravenous Butcher doesn't take that damage and doesn't need to make the saving throw. The Gluttony Wraith dies automatically if its maximum hit points are reduced to 0.

Keen Sense of Smell. The Gluttony Wraith has advantage on Perception checks that rely on smell.

Disposable. The Gluttony Wraith takes double damage from effects and spells that require saving throws, except for Dexterity saving throws. If it fails one of these saving throws, the Gluttony Wraith takes normal damage, not just half as usual.

Bite. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 8 (2d4+3) Piercing damage.

Runic Pulse: Jade Pulse (1d4 Bludgeoning, Cold)

Runes: Ravenous, 1 use.