Runarcana

Part 4 · Monsters & Creatures

Rainbow Fish

Rainbow Fish

CategoryMinion
CR1

Beast - Fae, Tiny

HP3 (2d2)
AC15
DR
Proficiency+2
Initiative+1
Attributes
STR: 1-5
DEX: 12+1
CON: 100
INT: 2-4
WIS: 100
CHA: 8-1
Additional
Senses
Darkvision 60 feet. Passive perception 10.
Speed
60 feet of swimming
Skills
Stealth +11
Languages
Sylvan (understands), Fae
Experience
Collective12
Individual4

Saving Throws: Dexterity +3

Condition immunity. Charmed and Taunted.

Camouflage. The Rainbow Fish has advantage on Stealth checks.

Disposable. The Rainbow Fish takes double damage from effects and spells that deal damage based on a failed saving throw, and even if it succeeds on the saving throw, it takes full damage instead of only half.

Rainbow Scales (recharge 6). The Rainbow Fish can use an action to roll 1d8, changing the color of its scales and gaining an effect based on the value rolled. The color and effect depend on the roll result, as listed below:

1. Red: The Rainbow Fish deals and takes 1 (1d2) additional Fire damage on melee attacks.

2. Orange: The Rainbow Fish gains 1 DR and its AC is reduced by 2.

3. Yellow: The Rainbow Fish emits light in a 5-foot radius for the next minute.

4. Green: The Rainbow Fish recovers 1 (1d2) hit points.

5. Blue: The Rainbow Fish's speed is doubled for 2 rounds.

6. Indigo: The Rainbow Fish gains a levitation speed equal to half its swimming speed for the next minute.

7. Violet: The Rainbow Fish takes -2 on Stealth checks and +1 on damage rolls for 2 rounds.

8. White: The Rainbow Fish becomes invisible for 2 rounds or until it makes an attack.

Only one of these effects remains active at a time, with the previous effect ending if the ability is used again before its duration ends.

Water Breathing. The Rainbow Fish can only breathe underwater.

Nibble. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 2 (1d2+1) Piercing damage.

Runic Pulse: Pearl Pulse (Up to 1 target creature gains 3 temporary hit points, +1 on attack rolls, and +2 on Damage)

School of Rainbow Fish

CategorySoldier
CR1

Beast - Fae, Small

HP31 (6d6+10)
AC12
DR
Proficiency+2
Initiative+1
Attributes
STR: 1-5
DEX: 12+1
CON: 100
INT: 2-4
WIS: 100
CHA: 8-1
Additional
Senses
Darkvision 60 feet. Passive perception 10.
Speed
60 feet of swimming
Skills
Stealth +11
Languages
Sylvan (understands), Fae

Saving Throws: Dexterity +3

Condition immunity. Charmed and Taunted.

Camouflage. The School of Rainbow Fish has advantage on Stealth checks.

Collective. The School of Rainbow Fish can enter and exit the space of a creature equal to or smaller than its own size; the space inside the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures inside it.

Split. The School of Rainbow Fish can split into two Schools of Rainbow Fish of 1 smaller size category using a bonus action, losing half its maximum and current hit points in the process, and its Nibble attack's damage die is decreased by one category. A School of Rainbow Fish can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing its damage dice by one category. A School of Rainbow Fish can't be smaller than Tiny. A Tiny School of Rainbow Fish splits into 1d4 Rainbow Fish.

Disposable. The School of Rainbow Fish takes double damage from effects and spells that deal damage based on a failed saving throw, and even if it succeeds on the saving throw, it takes full damage instead of only half.

Rainbow Scales (recharge 6). The School of Rainbow Fish can use an action to roll 1d8, changing the color of its scales and gaining an effect based on the value rolled. The color and effect depend on the roll result, as listed below: #

Red: The School of Rainbow Fish deals and takes 1 (1d2) additional Fire damage on melee attacks. #

Orange: The School of Rainbow Fish gains 1 DR and its AC is reduced by 2. #

Yellow: The School of Rainbow Fish emits light in a 5-foot radius for the next minute. #

Green: The School of Rainbow Fish recovers 1 (1d2) hit points. #

Blue: The School of Rainbow Fish's speed is doubled for 2 rounds. #

Indigo: The School of Rainbow Fish gains a levitation speed equal to half its swimming speed for the next minute. #

Violet: The School of Rainbow Fish takes -2 on Stealth checks and +1 on damage rolls for 2 rounds. #

White: The School of Rainbow Fish becomes invisible for 2 rounds or until it makes an attack. Only one of these effects remains active at a time, with the previous effect ending if the ability is used again before its duration ends.

Water Breathing. The School of Rainbow Fish can only breathe underwater.

Nibble. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d4+1) Piercing damage.

Runic Pulse: Pearl Pulse (Up to 1 target creature gains 3 temporary hit points, +1 on attack rolls, and +2 on Damage)