Runarcana

Part 4 · Monsters & Creatures

Public Guardian

Primarily used as heavily armored guards on duty 24 hours a day in spaces for the Piltovan elite, these golems are an intimidating presence for any troublemaker unlucky enough to fall within their patrol territory.

Public Guardian Statblock

Public Guardian

CategoryElite
CR9

Construct, Large

HP338 (39d10+124)
AC17
DR1
Proficiency+4
Initiative+0
Attributes
STR: 24+7
DEX: 110
CON: 24+7
INT: 13+1
WIS: 15+2
CHA: 14+2
Additional
Senses
Darkvision 60 feet. Passive perception 14.
Speed
30 feet Walking
Skills
Stealth -1, Athletics +11
Languages
Zaunite and Zaunite with a Piltovan dialect
Collective2.500
Individual937

Saving Throws: Strength +11 and Constitution +11

Damage resistance. Psychic and Poison damage.

Damage immunity. Necrotic damage.

Condition immunity. Frightened, Charmed, Poisoned, Exhaustion, Paralyzed, Taunted, and Bleeding.

Power Cable. The Public Guardian has a power feed cable; if disconnected with a DC 19 Technology check or cut, the guardian will only have 1 minute of operation left. The cable has half the Public Guardian's maximum hit points (169) and the same AC (17) as the Public Guardian.

Metal Body. Due to its reinforced structure, the Public Guardian has 100 additional maximum hit points.

Hands of the Law. The Public Guardian's arms were made primarily to capture fugitives. The Public Guardian can grapple a Medium or smaller creature with each of its hands.

Multiattack. When taking an attack action, the Public Guardian can make two Arm Strike attacks or one Crush attack.

Arm Strike. Melee Unarmed Attack, +11 to hit, 5 ft. reach, one target. On a hit, deals 18 (2d10+7) Bludgeoning damage and the target becomes Grappled (DC 17 to escape).

Crush. The Public Guardian squeezes a creature it's grappling. The grappled creature must succeed on a DC 19 Strength saving throw or take 46 (6d12+7) Bludgeoning damage.

The Public Guardian has 4 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Public Guardian's turn, the number of charges returns to 4

The Public Guardian can take an action and restore its reaction (if spent)

The Public Guardian can spend all or the rest of its movement

The Public Guardian can use 2 epic actions to make an additional attack with its reaction

The Public Guardian can repeat a Saving Throw against an effect affecting it

Cost. When the Public Guardian repeats its saving throw this way, it loses 9 hit points.

Runic Pulse: Jade Pulse (2d4 Piercing, Fire, and Acid damage)

Runes. Immovable Body, 2 uses. Unstoppable Force, 2 uses.