Part 4 · Monsters & Creatures
Panther
Panther
Beast, Large
HP35 (6d10+2)
AC11
DR—
Proficiency+2
Initiative+2
STR: 100
DEX: 14+2
CON: 12+1
INT: 3-4
WIS: 110
CHA: 4-3
- Senses
- Keen Smell, 60 feet of darkvision. Passive Perception 10
- Speed
- 40 feet of walking
- Skills
- Stealth +6
- Languages
- Sylvan
Collective50
Individual19
Defenses
Saving Throws: Dexterity +3
Characteristics
Keen Smell. The Panther has advantage on Perception checks that rely on smell.
Pounce. If the Panther moves at least 20 feet in a straight line toward a target and then attacks with its Claws attack on the same turn, the target must succeed on a DC 13 Strength saving throw or become Prone.
Attacks
Bite. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d8) Piercing damage.
Claws. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 5 (1d6+2) Slashing damage.
Runes
Runic Pulse: Lazulite Pulse (3 points)
