Runarcana

Part 4 · Monsters & Creatures

Panther

Panther

CategorySoldier
CR1

Beast, Large

HP35 (6d10+2)
AC11
DR
Proficiency+2
Initiative+2
Attributes
STR: 100
DEX: 14+2
CON: 12+1
INT: 3-4
WIS: 110
CHA: 4-3
Additional
Senses
Keen Smell, 60 feet of darkvision. Passive Perception 10
Speed
40 feet of walking
Skills
Stealth +6
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throws: Dexterity +3

Keen Smell. The Panther has advantage on Perception checks that rely on smell.

Pounce. If the Panther moves at least 20 feet in a straight line toward a target and then attacks with its Claws attack on the same turn, the target must succeed on a DC 13 Strength saving throw or become Prone.

Bite. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d8) Piercing damage.

Claws. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 5 (1d6+2) Slashing damage.

Runic Pulse: Lazulite Pulse (3 points)