Part 4 · Monsters & Creatures
Moose
Moose
Beast, Large
HP46 (8d10+2)
AC9
DR1
Proficiency+2
Initiative+2
STR: 14+2
DEX: 10+0
CON: 12+1
INT: 5-3
WIS: 10+0
CHA: 8-1
- Senses
- Passive perception 10
- Speed
- 60 feet of walking
- Skills
- Athletics +4
- Languages
- Sylvan
Collective112
Individual42
Characteristics
Charge. If the Moose moves at least 20 feet straight toward a target and then hits it with a Gore attack, the target takes an extra 7 (2d6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Attacks
Gore. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 9 (2d6+2) Bludgeoning damage.
Hooves. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 8 (1d12+2) Bludgeoning damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)
Runes: Territorial Outbreak, 1 use.
