Part 4 · Monsters & Creatures
Mister Root
“Wow, one day all this beauty will sink into eternal sleep, and so will we. I hope I sink first. Hehe!” - Mister Root
Mister Root is a plant brought to life by the spiritual energy of the dream tree in Ionia, gaining the ability to walk, feel, think, and even speak, though the words she says have a rather… unique flavor.
Mister Root Sheet
Mister Root
Plant - Spirit, Tiny
- Senses
- Tremorsense 15 feet (Blind). Passive perception 10
- Speed
- 20 feet
- Skills
- Nature +2
- Languages
- —
Defenses
Damage Vulnerability. Fire and Slashing damage
Damage Resistance: Psychic damage
Damage Immunity. Poison damage
Condition Immunity. Unconscious and Paralyzed
Characteristics
False Appearance. While motionless, Mister Root is indistinguishable from an ordinary plant.
Thick Bark. Mister Root is protected by tough bark, gaining 3 additional maximum hit points.
Spellcasting. Mister Root can cast cantrips from the Oniromancy mystery. Mister Root's spellcasting attribute is Wisdom.
Disposable. Mister Root takes double damage from failed-save effects or spells that aren't Constitution-based. Even if she succeeds on a failed-save effect or spell that isn't Constitution-based, she takes normal damage instead of just half.
Will to Live. Mister Root has Regeneration of 1 hit point at the end of each of her turns.
Attacks
Slam. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 2 (1d4) Bludgeoning damage.
Runes
Runic Pulse: Onyx Pulse (regenerates 1 at the start of each turn, recovers 1d4 at the end of the round if it takes no damage)
