Runarcana

Part 4 · Monsters & Creatures

Mister Root

“Wow, one day all this beauty will sink into eternal sleep, and so will we. I hope I sink first. Hehe!” - Mister Root

Mister Root is a plant brought to life by the spiritual energy of the dream tree in Ionia, gaining the ability to walk, feel, think, and even speak, though the words she says have a rather… unique flavor.

Mister Root Sheet

Mister Root

CategoryGrunt
CR1

Plant - Spirit, Tiny

HP4 (3d4-2)
AC11
DR
Proficiency+2
Initiative+0
Attributes
STR: 3-4
DEX: 100
CON: 8-1
INT: 7-2
WIS: 100
CHA: 12+1
Additional
Senses
Tremorsense 15 feet (Blind). Passive perception 10
Speed
20 feet
Skills
Nature +2
Languages
Experience
Collective25
Individual9

Damage Vulnerability. Fire and Slashing damage

Damage Resistance: Psychic damage

Damage Immunity. Poison damage

Condition Immunity. Unconscious and Paralyzed

False Appearance. While motionless, Mister Root is indistinguishable from an ordinary plant.

Thick Bark. Mister Root is protected by tough bark, gaining 3 additional maximum hit points.

Spellcasting. Mister Root can cast cantrips from the Oniromancy mystery. Mister Root's spellcasting attribute is Wisdom.

Disposable. Mister Root takes double damage from failed-save effects or spells that aren't Constitution-based. Even if she succeeds on a failed-save effect or spell that isn't Constitution-based, she takes normal damage instead of just half.

Will to Live. Mister Root has Regeneration of 1 hit point at the end of each of her turns.

Slam. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 2 (1d4) Bludgeoning damage.

Runic Pulse: Onyx Pulse (regenerates 1 at the start of each turn, recovers 1d4 at the end of the round if it takes no damage)