Part 4 · Monsters & Creatures
Horses

Horses Sheets
Draft Horse
Draft Horse
Beast, Large
- Senses
- Passive perception10
- Speed
- 40 feet of walking
- Skills
- Athletics +4
- Languages
- Sylvan
Defenses
Saving Throws: Strength +5
Characteristics
Charge. If the Draft Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 13 Strength saving throw or be knocked prone.
Ataques
Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, it deals 7 (1d8+3) Bludgeoning damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)
Riding Horse
Riding Horse
Beast, Large
- Senses
- Passive perception 10
- Speed
- 60 feet of walking
- Skills
- Athletics +4
- Languages
- Sylvan
Defenses
Saving Throws: Strength +4
Characteristics
Charge. If the Riding Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone.
Attacks
Hoofs. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)
Wild Horse
Wild Horse
Beast, Large
- Senses
- Passive perception 10
- Speed
- 60 feet of walking
- Skills
- Athletics +4
- Languages
- Sylvan
Defenses
Saving Throws: Strength +4
Characteristics
Charge. If the Wild Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone.
Untamed. Its primal nature and lack of training make a Wild Horse more difficult to ride, tests made to ride or handle the wild horse suffer a -2 penalty.
Attacks
Hoof. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)
War Horse
War Horse
Beast, Large
- Senses
- Passive perception 10
- Speed
- 60 feet of walking
- Skills
- Athletics +5
- Languages
- Sylvan
Defenses
Saving Throws: Strength +5
Characteristics
Charge. If the War Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone. If a creature is Prone, the War Horse can make a Hoof attack against it as a bonus action.
Attacks
Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, deals 9 (2d6+2) Bludgeoning Damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)
Runes: Unstoppable Force, 1 use.
