Runarcana

Part 4 · Monsters & Creatures

Horses

War Horse (Avassorian Outriders by Sixmorevodka)
War Horse (Avassorian Outriders by Sixmorevodka)

Horses Sheets

Draft Horse

Draft Horse

CategorySoldier
CR1

Beast, Large

HP32 (6d10+2)
AC10
DR1
Proficiency+2
Initiative+1
Attributes
STR: 16+3
DEX: 12+1
CON: 12+1
INT: 2-4
WIS: 100
CHA: 6-2
Additional
Senses
Passive perception10
Speed
40 feet of walking
Skills
Athletics +4
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throws: Strength +5

Charge. If the Draft Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 13 Strength saving throw or be knocked prone.

Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, it deals 7 (1d8+3) Bludgeoning damage.

Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)

Riding Horse

Riding Horse

CategorySoldier
CR1

Beast, Large

HP32 (6d10+2)
AC10
DR1
Proficiency+2
Initiative+1
Attributes
STR: 14+2
DEX: 13+1
CON: 12+1
INT: 3-4
WIS: 100
CHA: 6-2
Additional
Senses
Passive perception 10
Speed
60 feet of walking
Skills
Athletics +4
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throws: Strength +4

Charge. If the Riding Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone.

Hoofs. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.

Runic Pulse: Jade Pulse (1d4 Bludgeoning and Fire damage)

Wild Horse

Wild Horse

CategorySoldier
CR1

Beast, Large

HP32 (6d10+2)
AC10
DR1
Proficiency+2
Initiative+1
Attributes
STR: 15+2
DEx: 12+1
CON: 12+1
INT: 2-4
WIS: 110
CHA: 6-2
Additional
Senses
Passive perception 10
Speed
60 feet of walking
Skills
Athletics +4
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throws: Strength +4

Charge. If the Wild Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone.

Untamed. Its primal nature and lack of training make a Wild Horse more difficult to ride, tests made to ride or handle the wild horse suffer a -2 penalty.

Hoof. Melee Natural Weapon Attack, +4 to hit, 5 ft range, one target. On a hit, deals 6 (1d8+2) Bludgeoning Damage.

Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)

War Horse

War Horse

CategorySoldier
CR2

Beast, Large

HP42 (8d10+2)
AC10 (Natural)
DR1
Proficiency+2
Initiative0
Attributes
STR: 15+2
DEX: 100
CON: 12+1
INT: 2-4
WIS: 100
CHA: 6-2
Additional
Senses
Passive perception 10
Speed
60 feet of walking
Skills
Athletics +5
Languages
Sylvan
Experience
Collective112
Individual42

Saving Throws: Strength +5

Charge. If the War Horse moves at least 30 feet toward an enemy creature it can immediately make a Hoof attack roll, the enemy creature must then make a DC 12 Strength saving throw or be knocked Prone. If a creature is Prone, the War Horse can make a Hoof attack against it as a bonus action.

Hoof. Melee Natural Weapon Attack, +5 to hit, 5 ft range, one target. On a hit, deals 9 (2d6+2) Bludgeoning Damage.

Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)

Runes: Unstoppable Force, 1 use.