Part 4 · Monsters & Creatures
Great White Shark
Great White Shark
Beast, Medium
HP29 (6d8+2)
AC11 (Natural)
DR—
Proficiency+2
Initiative+0
STR: 14+2
DEX: 100
CON: 12+1
INT: 1-5
WIS: 100
CHA: 4-3
- Senses
- Bloodthirsty Smell. Passive perception 10
- Speed
- 40 feet swimming
- Skills
- Survival +2
- Languages
- Sylvan
Collective25
Individual9
Defenses
Saving Throws: Constitution +3
Characteristics
Bloodthirsty Smell. The Great White Shark has 3 miles of Keen Smell apllied oonly to smelling blood, once it has smelled it, it has advantage on tests linked to tracking the source of the blood.
Frenzy. When the Great White Shark reduces a target's hit points to 0 with a melee attack on its turn, it can use a bonus action to move up to half its speed and make a Bite attack against a new target.
Underwater Breathing. The Great White Shark can only breathe underwater.
Attacks
Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d8+2) Piercing damage.
Runes
Runic Pulse: Agate Pulse (1d4 Piercing Damage)
