Runarcana

Part 4 · Monsters & Creatures

Great White Shark

Great White Shark

CategorySoldier
CR1

Beast, Medium

HP29 (6d8+2)
AC11 (Natural)
DR
Proficiency+2
Initiative+0
Attributes
STR: 14+2
DEX: 100
CON: 12+1
INT: 1-5
WIS: 100
CHA: 4-3
Additional
Senses
Bloodthirsty Smell. Passive perception 10
Speed
40 feet swimming
Skills
Survival +2
Languages
Sylvan
Experience
Collective25
Individual9

Saving Throws: Constitution +3

Bloodthirsty Smell. The Great White Shark has 3 miles of Keen Smell apllied oonly to smelling blood, once it has smelled it, it has advantage on tests linked to tracking the source of the blood.

Frenzy. When the Great White Shark reduces a target's hit points to 0 with a melee attack on its turn, it can use a bonus action to move up to half its speed and make a Bite attack against a new target.

Underwater Breathing. The Great White Shark can only breathe underwater.

Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d8+2) Piercing damage.

Runic Pulse: Agate Pulse (1d4 Piercing Damage)