Runarcana

Part 4 · Monsters & Creatures

Goat

Goat

CategoryGrunt
CR1

Beast, Medium

HP29 (6d8+2)
AC10
DR
Proficiency+2
Initiative+0
Attributes
STR: 100
DEX: 100
CON: 12+1
INT: 2-4
WIS: 100
CHA: 5-3
Additional
Senses
Passive perception 10
Speed
40 feet walking and 30 feet climbing
Skills
Languages
Sylvan
Experience
Collective25
Individual9

Sure-Footed. The Goat has advantage on saving throws to resist the Prone condition.

Charge. If the Goat moves at least 20 feet in a straight line toward a target and then hits it with a Ram attack, the target takes 2 (1d4) additional Bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or fall Prone.

Disposable. The Goat takes double damage from failed-save effects or spells that aren't Constitution-based. Even if the Goat succeeds on a failed-save effect or spell that isn't Constitution-based, it takes damage normally instead of taking only half damage.

Ram. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d6) Bludgeoning damage.

Hooves. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 2 (1d4) Bludgeoning damage.

Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)