Part 4 · Monsters & Creatures
Goat
Goat
Beast, Medium
- Senses
- Passive perception 10
- Speed
- 40 feet walking and 30 feet climbing
- Skills
- —
- Languages
- Sylvan
Characteristics
Sure-Footed. The Goat has advantage on saving throws to resist the Prone condition.
Charge. If the Goat moves at least 20 feet in a straight line toward a target and then hits it with a Ram attack, the target takes 2 (1d4) additional Bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or fall Prone.
Disposable. The Goat takes double damage from failed-save effects or spells that aren't Constitution-based. Even if the Goat succeeds on a failed-save effect or spell that isn't Constitution-based, it takes damage normally instead of taking only half damage.
Attacks
Ram. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d6) Bludgeoning damage.
Hooves. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 2 (1d4) Bludgeoning damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)
