Runarcana

Part 4 · Monsters & Creatures

Fuemigo

Fuemigos are small elemental spirits created by a young Ixtali Axiom, shaping fire, normally an element used offensively, into a form of healing and support, envisioned as a warm and comfortable place to rest.

Fuemigo Statblocks

Fuemigo

CategoryMinion
CR1

Elemental - Spirit, Tiny

HP3 (2d4-2)
AC13
DR
Proficiency+2
Initiative0
Attributes
STR: 1-5
DEX: 100
CON: 8-1
INT: 6-2
WIS: 12+1
CHA: 100
Additional
Senses
Passive Perception 11
Speed
40 feet of hovering
Skills
Stealth +2
Languages
Elemental
Experience
Collective12
Individual4

Saving Throws: Charisma +2

Damage vulnerability. Cold damage

Damage resistance. Simple physical damage and Poison damage

Damage immunity. Fire damage and Cronal damage

Condition immunity. Grappled, Exhaustion, Paralyzed, Petrified, and Restrained

Spellcasting. The Fuemigo has 1 Ki point that it can use to cast the Cure Wounds spell or the Faerie Fire spell, both at Level 1. Additionally, the Fuemigo knows the Shape Fire and Light cantrips. The Fuemigo's spellcasting attribute is Wisdom.

Disposable. The Fuemigo takes double damage from effects and spells that deal damage based on a failed saving throw, and even if it succeeds on the saving throw, it takes full damage instead of only half.

Living Bonfire. The Fuemigo generates bright light in a 20-foot radius and dim light for an additional 20 feet. Creatures within this area gain +2 on checks to resist the effects of Extreme Cold.

Flaming Slam. Melee Spell Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 1 (1d2) Fire damage.

Runic Pulse: Pearl Pulse (Up to 1 target creature gains 3 temporary hit points, +1 to attack rolls, and +2 to damage)

Fuemigo Conflagration

CategorySoldier
CR1

Elemental - Spirit, Medium

HP29 (6d6+8)
AC11
DR
Proficiency+2
Initiative0
Attributes
STR: 1-5
DEX: 100
CON: 8-1
INT: 6-2
WIS: 12+1
CHA: 100
Additional
Senses
Passive Perception 11
Speed
40 feet of hovering
Skills
Languages
Elemental
Experience
Collective50
Individual19

Saving Throws: Charisma +2

Damage vulnerability. Cold damage

Damage resistance. Simple physical damage and Poison damage

Damage immunity. Fire damage and Cronal damage

Condition immunity. Grappled, Exhaustion, Paralyzed, Petrified, and Restrained

Spellcasting. The Fuemigo Conflagration has 1 Ki point that it can use to cast the Cure Wounds spell or the Faerie Fire spell, both at Level 1. Additionally, the Fuemigo Conflagration knows the Shape Fire and Light cantrips. The Fuemigo Conflagration's spellcasting attribute is Wisdom.

Collective. The Fuemigo Conflagration can enter and leave the space of a creature that is the same size as it or smaller; the space inside the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures inside it.

Split. The Fuemigo Conflagration can split into two Fuemigo Conflagrations of 1 size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Flaming Slam attack has its damage die reduced by one category. A Fuemigo Conflagration can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing their damage dice by one category. A Fuemigo Conflagration can't have a size smaller than Tiny. A Tiny-sized Conflagration splits into 1d4 Fuemigos.

Living Bonfire. The Fuemigo Conflagration generates bright light in a 20-foot radius and dim light for an additional 20 feet. Creatures within this area gain +2 on checks to resist the effects of Extreme Cold.

Flaming Slam. Melee Spell Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d6) Fire damage.

Runic Pulse: Pearl Pulse (Up to 1 target creature gains 3 temporary hit points, +1 to attack rolls, and +2 to damage)