Runarcana

Part 4 · Monsters & Creatures

Fleefeather

The Fleefeather is a noble Demacian bird of prey descended from the imposing Raptors that symbolize the region. Because of this, these small beasts have a unique ferocity and courage, making them incomparable companions in combat when properly trained.

Fleefeather Statblocks

Fleefeather

CategorySoldier
CR1

Beast, Small

HP21 (6d6)
AC12
DR
Proficiency+2
Initiative+1
Attributes
STR: 12+1
DEX: 12+1
CON: 100
INT: 3-4
WIS: 100
CHA: 5-3
Additional
Senses
Keen Vision. Passive perception 10
Speed
20 feet of walking, 60 feet of flying
Skills
Athletics +3, Stealth +4
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throws: Strength +3

Fearless. The Fleefeather has advantage on checks and saving throws made to resist the Frightened condition.

Flyby. The Fleefeather doesn't provoke opportunity attacks when it flies out of an opponent's reach.

Keen Vision. The Fleefeather has advantage on Perception checks that rely on sight.

Peck. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d4+1) Piercing damage.

Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d6+1) Slashing damage.

Runic Pulse: Agate Pulse (1d4 Slashing)

Giant Fleefeather

CategoryElite
CR2

Beast, Huge

HP80 (12d12+2)
AC10
DR2
Proficiency+2
Initiative+2
Attributes
STR: 16+3
DEX: 14+2
CON: 12+1
INT: 5-3
WIS: 12+1
CHA: 7-2
Additional
Senses
Keen Vision. Passive perception 11
Speed
20 feet of walking and 80 feet of flying
Skills
Athletics +5, Stealth +0
Languages
Sylvan
Experience
Collective225
Individual84

Saving Throws: Strength +5

Fearless. The Giant Fleefeather has advantage on checks and saving throws made to resist the Frightened condition.

Flyby. The Giant Fleefeather doesn't provoke opportunity attacks when it flies out of an opponent's reach.

Keen Vision. The Giant Fleefeather has advantage on Perception checks that rely on sight.

Peck. Melee Natural Weapon Attack, +4 to hit, 10 ft. reach, one target. On a hit, deals 8 (2d6+2) Piercing damage.

Claws. Melee Natural Weapon Attack, +5 to hit, 10 ft. reach, one target. On a hit, deals 11 (2d8+3) Slashing damage.

The Giant Fleefeather has 2 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Giant Fleefeather's turn, the number of charges returns to 2

The Giant Fleefeather can take an action and restore its reaction (if spent)

The Giant Fleefeather can spend all or the rest of its movement

The Giant Fleefeather can repeat a saving throw against an effect affecting it

Cost. When the Giant Fleefeather repeats its saving throw this way, it loses 1 hit point.

Runic Pulse: Agate Pulse (1d4 Slashing)

Runes: Wind Spirit, 1 use.