Part 4 · Monsters & Creatures
Beguiling Cobra
“Think those flowers are worth anything? And don’t call me crazy, but don’t they seem to be… dancing?” – Piltovan Sneak
Ixtal’s forests hold fantastic, magical creatures unlike anywhere else in Runeterra. The unwary who enter the forest may find themselves face to face with dangerous creatures, or, in the worst case, never even see the creature that takes their lives.
Beguiling Cobra Sheet
Beguiling Cobra
Beast, Gargantuan
- Senses
- Tremorsense 30 feet, Passive perception 17
- Speed
- 50 feet walking
- Skills
- Athletics +9, Stealth +11, Perception +7
- Languages
- Sylvan
Defenses
Saving Throws: Dexterity +10, Constitution +9
Damage resistance. Antimonic damage and simple physical damage.
Damage immunity. Poison damage.
Immunity to conditions. Prone
Characteristics
Pounce. If the Beguiling Cobra moves at least 30 feet toward an enemy creature, it can immediately make a Bite attack; the struck creature must succeed on a DC 14 Strength saving throw or fall Prone. If the target creature falls Prone, the Beguiling Cobra can immediately make another attack with a bonus action against the same target.
Camouflage. The Beguiling Cobra has advantage on Stealth checks.
Chromatic Skin. The Beguiling Cobra can try to hide even without light or heavy cover, as long as it remains still.
Ambush Specialist. The Beguiling Cobra can hide with a bonus action. When hitting a surprised creature or while hidden, the Beguiling Cobra's Bite deals 7 (2d6) additional damage.
Keen Smell. The Beguiling Cobra has advantage on Perception checks related to smell.
Attacks
Multiattack. The Beguiling Cobra can use an attack action to make 4 attacks with Constrict or Bite on its main turn.
Constrict. Melee Natural Weapon Attack, +9 to hit, 15 ft. reach, one target. On a hit, deals 30 (4d12+4) Crushing damage and the target is Grappled (DC 17 to escape). Until this grapple ends, the creature is Restrained, and the Beguiling Cobra can't grapple another target.
Bite. Melee Natural Weapon Attack, +9 to hit, 15 ft. reach, one target. On a hit, deals 36 (5d12+4) Incisive damage.
Swallow. The Beguiling Cobra makes a bite attack against a Large or smaller target it's grappling. If the attack hits, the target is swallowed and the grapple ends. The swallowed target is Blinded and Restrained, has total cover against attacks and other effects from outside the Beguiling Cobra, and takes 27 (5d10) Acid damage at the start of each of its turns. The Beguiling Cobra can only have one enemy swallowed at a time. If the Beguiling Cobra dies, the swallowed creature is no longer Restrained and can escape the corpse using 5 feet of movement, emerging Prone.
Epic Actions
The Beguiling Cobra has 5 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Beguiling Cobra's turn, the number of charges returns to 5
The Beguiling Cobra can take an action and restore its reaction (if spent)
The Beguiling Cobra can spend all or the rest of its movement
The Beguiling Cobra can use 2 epic actions to make an additional attack with its reaction
The Beguiling Cobra can repeat a Saving Throw against an effect affecting it
Cost. When the Beguiling Cobra repeats its saving throw this way, it loses 13 hit points.
Runes
Runic Pulse: Agate Pulse (2d6 Incisive, Acid)
Runes: Presence Eraser, 3 uses.
