Part 4 · Monsters & Creatures
Elkin
Elkins are large Demacian beasts resembling deer, but with a physical build closer to that of a riding horse, making them viable as mounts.
Elkin Statblock
Elkin
Beast, Large
- Senses
- Keen Vision, Passive Perception 11
- Speed
- 70 feet of walking
- Skills
- Athletics +3, Survival +3
- Languages
- Sylvan
Defenses
Saving Throws: Dexterity +5
Characteristics
Charge. If the Elkin moves at least 30 feet toward an enemy creature, it can immediately make a Horns attack roll; the enemy creature must then make a DC 13 Strength saving throw or become Prone.
Keen Vision. The Elkin has advantage on Perception checks related to sight.
Attacks
Bite. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 7 (3d4+1) Piercing damage.
Horns. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 7 (2d6+1) Piercing damage.
Runes
Runic Pulse: Lazulite Pulse (3 points)
Runes: Arcane Suppression, 1 use.
