Runarcana

Part 4 · Monsters & Creatures

Elkin

Elkins are large Demacian beasts resembling deer, but with a physical build closer to that of a riding horse, making them viable as mounts.

Elkin Statblock

Elkin

CategorySoldier
CR2

Beast, Large

HP40 (8d10)
AC12
DR1
Proficiency+2
Initiative+3
Attributes
STR: 12+1
DEX: 16+3
CON: 100
INT: 3-3
WIS: 12+1
CHA: 5-2
Additional
Senses
Keen Vision, Passive Perception 11
Speed
70 feet of walking
Skills
Athletics +3, Survival +3
Languages
Sylvan
Experience
Collective112
Individual42

Saving Throws: Dexterity +5

Charge. If the Elkin moves at least 30 feet toward an enemy creature, it can immediately make a Horns attack roll; the enemy creature must then make a DC 13 Strength saving throw or become Prone.

Keen Vision. The Elkin has advantage on Perception checks related to sight.

Bite. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 7 (3d4+1) Piercing damage.

Horns. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 7 (2d6+1) Piercing damage.

Runic Pulse: Lazulite Pulse (3 points)

Runes: Arcane Suppression, 1 use.