Runarcana

Part 4 · Monsters & Creatures

Elephant

Elephant Statblocks

Elephant

CategorySoldier
CR2

Beast, Huge

HP52 (8d12+4)
AC8
DR2
Proficiency+2
Initiative+0
Attributes
STR: 16+3
DEX: 100
CON: 14+2
INT: 5-3
WIS: 8-1
CHA: 6-2
Additional
Senses
Keen Smell. Passive perception 9
Speed
40 feet of walking
Skills
Athletics +5
Languages
Sylvan
Experience
Collective112
Individual42

Saving Throw: Constitution +3

Rampaging Charge. If the Elephant moves at least 30 feet toward an enemy creature, it can immediately make a Trample attack roll; the enemy creature must then make a DC 15 Strength saving throw or become Prone. If the creature becomes Prone, the Elephant can immediately make another attack as a bonus action.

Sure-Footed. The Elephant has advantage on saving throws to resist the Prone condition.

Keen Smell. The Elephant has advantage on Perception checks related to smell.

Trample. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 8 (1d10+3) Bludgeoning damage.

Tusks. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 9 (2d6+3) Piercing damage.

Runic Pulse: Jade Pulse (1d4 Bludgeoning, Fire)

Runes: Immovable Body, 1 use.

War Elephant

CategorySoldier
CR5

Beast, Huge

HP105 (16d12+9)
AC11 (Natural)
DR2
Proficiency+2
Initiative0
Attributes
STR: 20+5
DEX: 100
CON: 16+3
INT: 5-3
WIS: 8-1
CHA: 6-2
Additional
Senses
Keen Smell. Passive perception 9
Speed
50 feet of walking
Skills
Athletics +8
Languages
Sylvan
Experience
Collective112
Individual42

Saving Throw: Constitution +5

Rampaging Charge. If the War Elephant moves at least 30 feet toward an enemy creature, it can immediately make a Trample attack roll; the enemy creature must then make a DC 18 Strength saving throw or become Prone. If the creature becomes Prone, the War Elephant can immediately make another attack as a bonus action.

Sure-Footed. The War Elephant has advantage on saving throws to resist the Prone condition.

Keen Smell. The War Elephant has advantage on Perception checks related to smell.

Trample. Melee Natural Weapon Attack, +8 to hit, 5 ft. reach, one target. On a hit, deals 23 (3d12+5) Bludgeoning damage.

Tusks. Melee Natural Weapon Attack, +8 to hit, 5 ft. reach, one target. On a hit, deals 25 (4d10+5) Piercing damage.

Runic Pulse: Jade Pulse (1d4 Bludgeoning, Fire)

Runes: Immovable Body, 1 use.