Part 4 · Monsters & Creatures
Donkey / Mule
Donkey / Mule
Beast, Medium
- Senses
- Passive perception 9
- Speed
- 40 feet walking
- Skills
- Athletics +4
- Languages
- Sylvan
Defenses
Saving Throw: Constitution +3
Characteristics
Sure-Footed. The Donkey/Mule has advantage on saving throws to resist the Prone condition.
Beast of Burden. The Donkey/Mule counts as one size category larger than its own for determining its carrying capacity (up to 210 kg).
Disposable. The Donkey/Mule takes double damage from failed-save effects or spells that aren't Constitution-based. Even if it succeeds on a failed-save effect or spell that isn't Constitution-based, it takes damage normally instead of taking only half damage.
Attacks
Kick. Natural Weapon Attack, Melee, +4 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d4+2) Bludgeoning damage.
Bite. Natural Weapon Attack, Melee, +4 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d4+2) Piercing damage.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)
