Runarcana

Part 4 · Monsters & Creatures

Donkey / Mule

Donkey / Mule

CategoryGrunt
CR1

Beast, Medium

HP15 (3d8+2)
AC10
DR
Proficiency+2
Initiative+0
Attributes
STR: 14+2
DEX: 100
CON: 12+1
INT: 2-4
WIS: 9-1
CHA: 6-2
Additional
Senses
Passive perception 9
Speed
40 feet walking
Skills
Athletics +4
Languages
Sylvan
Experience
Collective25
Individual9

Saving Throw: Constitution +3

Sure-Footed. The Donkey/Mule has advantage on saving throws to resist the Prone condition.

Beast of Burden. The Donkey/Mule counts as one size category larger than its own for determining its carrying capacity (up to 210 kg).

Disposable. The Donkey/Mule takes double damage from failed-save effects or spells that aren't Constitution-based. Even if it succeeds on a failed-save effect or spell that isn't Constitution-based, it takes damage normally instead of taking only half damage.

Kick. Natural Weapon Attack, Melee, +4 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d4+2) Bludgeoning damage.

Bite. Natural Weapon Attack, Melee, +4 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d4+2) Piercing damage.

Runic Pulse: Agate Pulse (1d4 Bludgeoning damage)