Part 4 · Monsters & Creatures
House Whump
Many Piltovans keep pets like cats or dogs, but some particularly eccentric ones choose slightly different creatures as companions. With proper care and attention, and a lifestyle only available once removed from the undercity, Whump are able to adapt surprisingly well to life in the city of progress, going well beyond simply being “domesticated,” developing behaviors quite similar to cats (though far more compact and skilled, to the terror of every breakable object within their reach).
House Whump Statblock
House Whump
Beast, Small
- Senses
- Darkvision 60 feet, Keen Smell. Passive Perception 10
- Speed
- 30 feet of walking
- Skills
- Stealth +4
- Languages
- Sylvan
Characteristics
Keen Smell. The House Whump has advantage on Perception checks that rely on smell.
Disposable. The House Whump takes double damage from effects or spells with a failure that aren't based on Dexterity. Even if the House Whump succeeds on an effect or spell with a failure that isn't based on Dexterity, it takes full damage instead of only half.
Pack Tactics. The House Whump has advantage on an attack roll against a target if at least one of the Whump's allies is within 5 feet of that creature and the ally isn't Incapacitated.
Attacks
Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 4 (2d2+1) Slashing damage.
Bite. Melee Natural Weapon Attack, +0 to hit, 5 ft. reach, one target. On a hit, deals 3 (2d4-2) Piercing damage.
Runes
Runic Pulse: Lazulite Pulse (3 points)
