Runarcana

Part 4 · Monsters & Creatures

House Whump

Many Piltovans keep pets like cats or dogs, but some particularly eccentric ones choose slightly different creatures as companions. With proper care and attention, and a lifestyle only available once removed from the undercity, Whump are able to adapt surprisingly well to life in the city of progress, going well beyond simply being “domesticated,” developing behaviors quite similar to cats (though far more compact and skilled, to the terror of every breakable object within their reach).

House Whump Statblock

House Whump

CategoryGrunt
CR1

Beast, Small

HP12 (3d6+2)
AC12
DR
Proficiency+2
Initiative+1
Attributes
STR: 6-2
DEX: 12+1
CON: 12+1
INT: 2-4
WIS: 100
CHA: 4-3
Additional
Senses
Darkvision 60 feet, Keen Smell. Passive Perception 10
Speed
30 feet of walking
Skills
Stealth +4
Languages
Sylvan
Experience
Collective25
Individual9

Keen Smell. The House Whump has advantage on Perception checks that rely on smell.

Disposable. The House Whump takes double damage from effects or spells with a failure that aren't based on Dexterity. Even if the House Whump succeeds on an effect or spell with a failure that isn't based on Dexterity, it takes full damage instead of only half.

Pack Tactics. The House Whump has advantage on an attack roll against a target if at least one of the Whump's allies is within 5 feet of that creature and the ally isn't Incapacitated.

Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 4 (2d2+1) Slashing damage.

Bite. Melee Natural Weapon Attack, +0 to hit, 5 ft. reach, one target. On a hit, deals 3 (2d4-2) Piercing damage.

Runic Pulse: Lazulite Pulse (3 points)