Part 4 · Monsters & Creatures
Detonator
Anyone who knows how to shoot has value in Zaun’s many youth gangs; detonators are the city’s specialists in chemical firearms.
Detonator Sheet
Detonator
Humanoid, Medium
- Senses
- Passive perception 10.
- Speed
- 30 feet Walking
- Skills
- Stealth +4
- Languages
- Zaunite / Zaunite with Piltovan dialect
Characteristics
Disposable. The Detonator takes double damage from failed-save effects or spells that aren't Dexterity-based. Even if the Detonator succeeds on a failed-save effect or spell that isn't Dexterity-based, he takes normal damage instead of just half.
Attacks
Chemtech Rifle. Ranged Weapon Attack, +4 to hit, 30/75 ft. range, one target. On a hit, deals 4 (1d4+2) Acid damage. Ammunition: 10 chemical vials for the Chemtech Rifle.
Equipment and Loot
When looted, the Detonator has a 70% chance of yielding crafting components, 20% of yielding the items intact, or 10% of them being too damaged for use, requiring repair, from the items below:
Leather Armor.
Experimental Chemtech Rifle. Firearm. When looted, the weapon always yields 1d3 scrapped Chemtech Rifle components.
Chemical Vials. 1d4. Can be used by a creature with the Gunsmith Craft to craft ammunition for Long Firearms that deal Acid damage.
Runes
Runic Pulse: Agate Pulse (1d4 Acid damage)
Runes: Territorial Surge, 1 use.
