Runarcana

Part 4 · Monsters & Creatures

Detonator

Anyone who knows how to shoot has value in Zaun’s many youth gangs; detonators are the city’s specialists in chemical firearms.

Detonator Sheet

Detonator

CategoryGrunt
CR2

Humanoid, Medium

HP34 (8d8 - 2)
AC13
DR
Proficiency+2
Initiative+2
Attributes
STR: 8+1
DEX: 14+2
CON: 12+1
INT: 12+1
WIS: 110
CHA: 100
Additional
Senses
Passive perception 10.
Speed
30 feet Walking
Skills
Stealth +4
Languages
Zaunite / Zaunite with Piltovan dialect
Collective56
Individual21

Disposable. The Detonator takes double damage from failed-save effects or spells that aren't Dexterity-based. Even if the Detonator succeeds on a failed-save effect or spell that isn't Dexterity-based, he takes normal damage instead of just half.

Chemtech Rifle. Ranged Weapon Attack, +4 to hit, 30/75 ft. range, one target. On a hit, deals 4 (1d4+2) Acid damage. Ammunition: 10 chemical vials for the Chemtech Rifle.

When looted, the Detonator has a 70% chance of yielding crafting components, 20% of yielding the items intact, or 10% of them being too damaged for use, requiring repair, from the items below:

Leather Armor.

Experimental Chemtech Rifle. Firearm. When looted, the weapon always yields 1d3 scrapped Chemtech Rifle components.

Chemical Vials. 1d4. Can be used by a creature with the Gunsmith Craft to craft ammunition for Long Firearms that deal Acid damage.

Runic Pulse: Agate Pulse (1d4 Acid damage)

Runes: Territorial Surge, 1 use.