Runarcana

Part 4 · Monsters & Creatures

Demolisher

Used as personal bodyguards for chem-barons or even as private mercenaries for important visitors to Zaun, these augmented humans are capable of giving even Piltover’s best agents a headache.

Demolisher Sheet

Demolisher

CategorySoldier
CR4

Humanoid, Medium

HP58 (12d8 + 4)
AC11
DR
Proficiency+2
Initiative+1
Attributes
STR: 16+3
DEX: 12+1
CON: 14+2
INT: 8-1
WIS: 110
CHA: 110
Additional
Senses
Passive perception 10.
Speed
30 feet Walking
Skills
Athletics +5
Languages
Zaunite / Zaunite with Piltovan dialect
Collective250
Individual103

Pneumatic Chemtech Enhancement (Count 2, Channel 1). After 2 turns from the start of combat, Demolishers can enhance one of their attacks by channeling for 1 turn. The Piston Punch becomes an area attack in a 30-foot line, 5 feet wide. The Demolisher Hammer becomes a 20-foot cone against creatures. Within these areas, creatures must make a DC 13 Strength saving throw or take 7d3 damage from the Line or 2d10 Bludgeoning damage from the Cone. On a success, they take only half the damage and aren't pushed.

Chemtech Exoskeleton. As a bonus action, Demolishers gain 4 DR for 1 minute.

Piston Punch. Melee Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 9 (3d3+3) Bludgeoning damage.

Demolisher Hammer. Melee Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 8 (1d10+3) Bludgeoning damage.

When looted, the Demolisher has a 70% chance of yielding crafting components, 20% of yielding the items intact, or 10% of them being too damaged for use, requiring repair, from the items below:

Chemtech Exoskeleton (Uncommon Technurgy Armor Piece). Requires a DC 16 Technology check to remove and be usable. Grants 2 additional DR to the equipped armor. In addition, Demolishers may carry the following equipment:

Piston Punch (Uncommon Technurgy Bracer). Requires a DC 16 Technology check to remove and be usable; once removed, it can be used and equipped. Grants 1d4 additional damage on attack rolls with natural or unarmed weapons; yields 1d4 Uncommon technurgy pieces if damaged.

Demolisher Hammer (Uncommon). +1 Warhammer. Deals double damage against Constructs, objects, and Structures.

Runic Pulse: Lazulite Pulse (3 points)

Runes: Unstoppable Force, 1 use.