Part 4 · Monsters & Creatures
Crocodile
Crocodile
Beast, Large
HP35 (6d10+2)
AC9
DR1
Proficiency+2
Initiative+0
STR: 14+2
DEX: 10+0
CON: 12+1
INT: 2-4
WIS: 10+0
CHA: 5-3
- Senses
- Keen Smell. Passive perception 10
- Speed
- 20 feet walking and 30 feet swimming
- Skills
- Athletics +4, Stealth +1
- Languages
- Sylvan
Collective50
Individual19
Characteristics
Keen Smell. The Crocodile has advantage on Perception checks related to smell.
Hold Breath. The Crocodile can hold its breath for up to 30 minutes.
Attacks
Tail. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d8+2) Bludgeoning damage.
Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 7 (2d4+2) Piercing damage and the target becomes Grappled (DC 12 to escape). Until the grapple ends, the target is Restrained, and the Crocodile can't bite another target.
Runes
Runic Pulse: Agate Pulse (1d4 Bludgeoning and Fire damage)
