Runarcana

Part 4 · Monsters & Creatures

Crimson Bloodletter

“Almost no one keeps them as pets, you know? A cut from those claws can open veins easily… but personally, I’m fine with that.” – Clara, Crimson Disciple

Thanks to Vladimir’s influence and the Crimson Circle, Noxus has several creatures altered through Hemomancy. The felines known as Crimson Bloodletters are examples of beasts affected by this magic, possessing claws capable of preventing their targets’ blood from clotting, causing their attacks to inflict Bleeding and bring slow deaths to their enemies.

Within the Crimson Circle there are still those who dare keep these creatures as pets, both to display their status and to threaten the opposition.

Rewards

Item Crafting

The materials obtained from a Crimson Bloodletter’s body still carry their hemomantic abilities, and can be used to craft special items:

  • A Crimson Bloodletter’s Claws can be used by a creature with the Cutler Craft to craft weapons that deal Slashing damage. Upon hitting a creature with this weapon, the creature must make a Constitution saving throw (DC 10 + the Craft level used to make the weapon). On a failure, the creature takes 1d4 Bleeding.

Crimson Bloodletter Statblocks

Crimson Bloodletter (Crimson Bloodletter by Kudos Productions)
Crimson Bloodletter (Crimson Bloodletter by Kudos Productions)

Domesticated

Domesticated Bloodletter

CategorySoldier
CR1

Beast, Mutation (Blood), Medium

HP29 (6d8+2)
AC12
DR
Proficiency+2
Initiative+2
Attributes
STR: 100
DEX: 14+2
CON: 12+1
INT: 4-3
WIS: 100
CHA: 4-3
Additional
Senses
Blindsense 30 feet (Blind beyond that), Passive perception 10
Speed
50 feet of walking
Skills
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throws: Dexterity +4

Condition immunity. Bleeding

Thermal Vision. The Crimson Bloodletter has an unusual kind of vision; it can see creatures within the range of its blindsense as if outlined in red. If the creature is behind a solid surface at least 1 foot thick, the Bloodletter can't see the creature behind it through its blindsense, and Undead and incorporeal creatures can't be seen through this sense.

Crimson Flow. When the Crimson Bloodletter deals or takes damage, it gains 1 Blood Marker, and can only have 1 marker at a time.

Hemorrhage. Upon hitting a creature with an attack, the Bloodletter can spend its Blood Marker to force the target to make a DC 12 Constitution saving throw. On a failure, the creature gains Bleeding equal to the number of Blood Markers spent.

Nimble Claws. When making a Claws attack, the Domesticated Bloodletter can make a second Claws attack using its bonus action.

Tail. Melee Natural Weapon Attack, +4 to hit, 10 ft. reach, one target. On a hit, deals 5 (1d6+2) Slashing damage.

Claws. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d4+2) Slashing damage.

A creature with the Collector: Biologist Craft can Dissect the following parts of the Domesticated Bloodletter:

Claws: It's possible to collect 1d4 claws from a Domesticated Bloodletter. A Domesticated Bloodletter's claws have hemomantic properties and can be used to craft Slashing weapons.

Runic Pulse: Agate Pulse (1d4 Slashing damage)

Wild

Crimson Bloodletter

CategorySoldier
CR3

Beast, Blood, Medium

HP47 (10d8+2)
AC13
DR
Proficiency+2
Initiative+3
Attributes
STR: 12+1
DEX: 16+3
CON: 12+1
INT: 3-4
WIS: 100
CHA: 4-3
Additional
Senses
Blindsense 90 feet (Blind beyond that), Passive perception 10
Speed
50 feet of walking
Skills
Languages
Sylvan
Experience
Collective175
Individual66

Saving Throws: Dexterity +5

Condition immunity. Bleeding

Thermal Vision. The Crimson Bloodletter has an unusual kind of vision; it can see creatures within the range of its blindsense as if outlined in red. If the creature is behind a solid surface at least 1 foot thick, the Bloodletter can't see the creature behind it through its blindsense, and Undead and incorporeal creatures can't be seen through this sense.

Crimson Flow. When the Crimson Bloodletter deals or takes damage, it gains 1 Blood Marker, and can only have 1 marker at a time.

Hemorrhage. Upon hitting a creature with an attack, the Bloodletter can spend its Blood Marker to force the target to make a DC 13 Constitution saving throw. On a failure, the creature gains Bleeding equal to the number of Blood Markers spent.

Nimble Claws. When making a Claws attack, the Crimson Bloodletter can make a second Claws attack using its bonus action.

Tail. Melee Natural Weapon Attack, +5 to hit, 10 ft. reach, one target. On a hit, deals 13 (3d6+3) Slashing damage.

Claw. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 8 (2d4+3) Slashing damage.

A creature with the Collector: Biologist Craft can Dissect the following parts of the Crimson Bloodletter:

Claws: It's possible to collect 2d4 claws from a Crimson Bloodletter. A Crimson Bloodletter's claws have hemomantic properties and can be used to craft Slashing weapons.

Runic Pulse: Agate Pulse (1d4 Slashing damage)

Runes: Bloodthirst, 1 use.