Part 4 · Monsters & Creatures
Crabs
Crabs are small arthropods capable of moving between land and water.
Crab Sheets
Individuals
Little Crab
Beast, Diminutive
- Senses
- Passive perception 11
- Speed
- 20 feet walking and 20 feet swimming
- Skills
- Perception +1
- Languages
- Sylvan
Characteristics
Amphibious. The Little Crab can breathe both air and water.
Disposable. The Little Crab takes double damage from effects and spells that deal damage based on failed saving throws, and even if it succeeds on the saving throw, it takes normal damage instead of just half damage.
Nimble Claws. When making a claw attack, the Little Crab can make a second claw attack using its bonus action.
Attacks
Claws. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 1 (1d2) Bludgeoning damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning, Cold)
Crab
Beast, Tiny
- Senses
- Passive perception 12
- Speed
- 20 feet walking and 20 feet swimming
- Skills
- Perception +2
- Languages
- Sylvan
Characteristics
Amphibious. The Crab can breathe both air and water.
Nimble Claws. When making a claw attack, the Crab can make a second claw attack using its bonus action.
Disposable. The Crab takes double damage from failed-save effects or spells that aren't Constitution-based. Even if the Crab succeeds on a failed-save effect or spell that isn't the chosen attribute, it takes damage normally instead of taking only half damage.
Attacks
Claws. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 2 (1d4) Bludgeoning damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning, Cold)
Swarm
A “swarm” is the name given to a collective of crabs or little crabs.
Swarm of Little Crabs
Beast, Small
- Senses
- Passive perception 11
- Speed
- 20 feet walking and 20 feet swimming
- Skills
- Perception +1
- Languages
- Sylvan
Characteristics
Amphibious. The Little Crab can breathe both air and water.
Collective. The Swarm of Little Crabs can enter and leave the space of a creature that is the same size or smaller than itself; the space within the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures within it.
Split. The Swarm of Little Crabs can split into two Swarms of Little Crabs one size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Claw has its damage die decreased by one category. A Swarm of Little Crabs can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing its damage dice by one category. A Swarm of Little Crabs can't be smaller than Tiny. A Tiny Swarm splits into 1d4 Little Crabs.
Nimble Claws. When making a claw attack, the Little Crab can make a second claw attack using its bonus action.
Attacks
Claws. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d6) Bludgeoning damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning, Cold)
Swarm of Crabs
Beast, Medium
- Senses
- Passive perception 11
- Speed
- 20 feet walking and 20 feet swimming
- Skills
- Perception +1
- Languages
- Sylvan
Characteristics
Amphibious. The Crab can breathe both air and water.
Collective. The Swarm of Crabs can enter and leave the space of a creature that is the same size or smaller than itself; the space within the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures within it.
Split. The Swarm of Crabs can split into two Swarms of Crabs one size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Claw has its damage die decreased by one category. A Swarm of Crabs can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing its damage dice by one category. A Swarm of Crabs can't be smaller than Small. A Small Swarm splits into 1d4 Crabs.
Nimble Claws. When making a claw attack, the Crab can make a second claw attack using its bonus action.
Attacks
Claws. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 4 (1d8) Bludgeoning damage.
Epic Actions
The Swarm of Crabs has 2 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Swarm of Crabs' turn, the number of charges returns to 2
The Swarm of Crabs can take an action and restore its reaction (if spent)
The Swarm of Crabs can spend all or the rest of its movement
The Swarm of Crabs can repeat a Saving Throw against an effect affecting it
Cost. When the Swarm of Crabs repeats its saving throw this way, it loses 1 hit point.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning, Cold)
