Runarcana

Part 4 · Monsters & Creatures

Cannoneer

Cannoneer

CategorySoldier
CR6

Humanoid, Medium

HP81 (18d8)
AC14
DR
Proficiency+3
Initiative+2
Attributes
STR: 14+2
DEX: 140
CON: 10+1
INT: 9-1
WIS: 12+1
CHA: 8-1
Additional
Senses
Passive perception 11
Speed
30 feet walking
Skills
Survival +4, Technology +2
Languages
Bilgewater
Experience
Collective575
Individual216

Saving Throws: Constitution +3

Mastery - Medium Cannon. The Cannoneer is capable of using the Mastery (Push) property when wielding a Medium Cannon.

Quick Hands. The Cannoneer can reload a firearm it's wielding with a bonus action.

Medium Cannon. Ranged Weapon Attack, +5 to hit, 80/340 ft. reach, one target. On a hit, deals 13 (2d10+2) Bludgeoning damage. Additionally, all creatures within a 5-foot radius of the point hit must make a DC 13 Dexterity saving throw, taking 13 (2d10+2) Fire damage on a failure and half as much on a success. The attack's target automatically fails the saving throw. Ammunition: 20 cannon rounds.

When looted, the Cannoneer has a 70% chance of the items below yielding only crafting components, a 20% chance of the items being intact, or a 10% chance of them being too damaged for use, requiring repair:

Medium Cannon. Firearm.

Cannonballs. 2d10, Cannon ammunition.

Runic Pulse: Agate Pulse (1d6 Bludgeoning and Fire damage)

Runes: Bloodthirst, 2 uses.