Part 4 · Monsters & Creatures
Camouflaged Horror
*As the attack went on, larger and even fiercer creatures poured out of the growing breach. The city of Bel’Veth was destroyed; yet, as fate’s cruelty would have it, its name would endure.*During the fall of the city of Bel’Veth, this Voidborn stood out for its size and physical strength. The Camouflaged Horror doesn’t rely on special abilities or unique adaptations to eliminate threats, but rather on its extraordinary physical prowess. Brute force is the Camouflaged Horror’s primary weapon, but that doesn’t mean it’s its only tool.
As the name suggests, the Camouflaged Horror is a creature with unusual stealth abilities, even able to turn invisible if it absorbs enough mass to reach such an evolution.
Camouflaged Horror Statblock
Camouflaged Horror
Voidborn, Huge
- Senses
- Darkvision 60 feet, Passive Perception 18
- Speed
- 45 feet of walking
- Skills
- Athletics +11, Stealth +13, Perception +8
- Languages
- —
Defenses
Saving Throws: Strength +11, Constitution +10.
Damage resistance: Simple physical damage and Disruptive damage.
Damage immunity: Poison damage.
Damage vulnerability: Acid damage and Lunar damage.
Characteristics
Adaptability. Upon scoring a critical hit, reducing a creature to 0 hit points, or receiving a critical hit, the Camouflaged Horror gains 1 adaptability token that can be spent on an Adaptation action.
Adaptation: Evolution. The Camouflaged Horror can spend 3 Adaptation tokens and an action at the start of its turn to enhance its physical form and grow stronger. The Camouflaged Horror must concentrate on the adaptation until the start of its next turn, losing the adaptation if it takes damage, moves, or makes an attack. When using this type of adaptation, the Camouflaged Horror chooses between the options below:
Evolution — Biomutated Muscles. The Camouflaged Horror's speed increases by 20 feet, and its carrying capacity and jump distance are doubled.
Evolution — Camouflaged Skin. The Camouflaged Horror becomes able to use a bonus action to become Invisible for 2 turns.
Evolution — Elongated Tentacles. The reach of the Camouflaged Horror's Tentacle attacks increases by 10 feet.
Feed the Void. If the Camouflaged Horror makes a Tentacle attack against a creature with 0 hit points, it consumes the creature, recovering 19 (3d12) hit points and gaining a number of Adaptation tokens equal to the consumed creature's proficiency bonus.
Attacks
Multiattack. The Camouflaged Horror can use an action to make 4 Bite or Tentacle attacks.
Bite. Melee Natural Weapon Attack, +11 to hit, 10 ft. reach, one target. On a hit, deals 19 (2d12+6) Incisive damage + 13 (2d12) Disruptive damage.
Tentacle. Melee Natural Weapon Attack, +11 to hit, 15 ft. reach, one target. On a hit, deals 19 (3d8+6) Bludgeoning damage + 13 (2d12) Disruptive damage.
Epic Actions
The Camouflaged Horror has 5 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Camouflaged Horror's turn, the number of charges returns to 5
The Camouflaged Horror can take an action and restore its reaction (if spent)
The Camouflaged Horror can spend all or the rest of its movement
The Camouflaged Horror can repeat a Saving Throw against an effect affecting it
Cost. When the Camouflaged Horror repeats its saving throw this way, it loses 14 hit points.
Runes
Runic Pulse: Agate Pulse (2d6 Bludgeoning)
Runes: Unstoppable Force, 5 uses.
