Part 4 · Monsters & Creatures
Camel

Camel Sheet
Camel
Beast, Large
HP32 (6d10+2)
AC8
DR1
Proficiency+2
Initiative-1
STR: 14+2
DEX: 8-1
CON: 16+3
INT: 2-4
WIS: 8-1
CHA: 4-3
- Senses
- Passive perception 9
- Speed
- 50 feet walking
- Skills
- Athletics +4
- Languages
- Sylvan
Collective50
Individual19
Defenses
Saving Throw: Constitution +5
Characteristics
Sure-Footed. The Camel has advantage on saving throws to resist the Prone condition.
Desert Native. The Camel has advantage on checks to resist the effects of desert heat and ignores difficult terrain caused by fine sand.
Attacks
Bite. Natural Weapon Attack, Melee, +4 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d8+2) Piercing damage.
Runes
Runic Pulse: Onyx Pulse (1 hit point at the start of each turn, 1d4 at the end of the turn if it takes no damage)
