Runarcana

Part 4 · Monsters & Creatures

Camel

Camel
Camel

Camel Sheet

Camel

CategorySoldier
CR1

Beast, Large

HP32 (6d10+2)
AC8
DR1
Proficiency+2
Initiative-1
Attributes
STR: 14+2
DEX: 8-1
CON: 16+3
INT: 2-4
WIS: 8-1
CHA: 4-3
Additional
Senses
Passive perception 9
Speed
50 feet walking
Skills
Athletics +4
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throw: Constitution +5

Sure-Footed. The Camel has advantage on saving throws to resist the Prone condition.

Desert Native. The Camel has advantage on checks to resist the effects of desert heat and ignores difficult terrain caused by fine sand.

Bite. Natural Weapon Attack, Melee, +4 to hit, 5 ft. reach, one target. On a hit, deals 6 (1d8+2) Piercing damage.

Runic Pulse: Onyx Pulse (1 hit point at the start of each turn, 1d4 at the end of the turn if it takes no damage)