Runarcana

Part 4 · Monsters & Creatures

Brawler

A young Zaunite delinquent used as a lackey by the chem-barons, a troublemaker always ready to brawl through the city’s back alleys, armed with pipes, pieces of wood, knives, and even mechanisms when some influential patron is willing to sponsor their activities.

Brawler Sheet

Brawler

CategoryGrunt
CR1

Humanoid, Medium

HP18 (4d8+2)
AC12
DR
Proficiency+2
Initiative+1
Attributes
STR: 12+1
DEX: 12+1
CON: 12+1
INT: 9-1
WIS: 6-2
CHA: 7-2
Additional
Senses
Passive perception 8.
Speed
30 feet Walking
Skills
Acrobatics +3
Languages
Zaunite/Zaunite with Piltovan dialect
Collective25
Individual9

Disposable. The Brawler takes double damage from failed-save effects or spells that aren't Dexterity-based. Even if the Brawler succeeds on a failed-save effect or spell that isn't Dexterity-based, it takes damage normally instead of taking only half damage.

Pipe Strike. Melee Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d4+1) Bludgeoning damage.

When looted, the Brawler has a 70% chance of the items below yielding only crafting components, a 20% chance of the items being intact, or a 10% chance of them being too damaged for use, requiring repair:

Leather Armor.

Pipe (Improvised Weapon). When looted, pipes provide 1kg of steel as a weapon-crafting component.

Runic Pulse: Agate Pulse (1d4 Bludgeoning damage).