Runarcana

Part 4 · Monsters & Creatures

Bolor

Bolors are flightless birds that inhabit Mount Targon, using their vestigial wings to glide between rock formations and their white down to hide amid the snow found in parts of the mountain, bringing an unexpected end to unwary travelers.

Bolor Sheet

Bolor
Bolor

Bolor

CategoryElite
CR6

Beast, Large

HP151 (27d10+3)
AC11
DR1
Proficiency+3
Initiative+2
Attributes
STR: 18+4
DEX: 14+2
CON: 12+1
INT: 4-3
WIS: 12+1
CHA: 100
Additional
Senses
Darkvision 90 feet, Passive perception 14
Speed
30 feet walking, 50 feet climbing
Skills
Stealth +1, Perception +4
Languages
Sylvan
Experience
Collective1,150
Individual431

Saving Throws: Strength +7

Damage resistance. Cold damage.

Dive Attack. If the Bolor is gliding and dives at least 20 feet in a straight line toward a target, it can make a melee natural weapon attack roll; on a hit, the attack deals the Bolor's pulse die (1d6) as additional damage.

Snow Camouflage. The Bolor's white down helps it hide amid the snow; the Bolor has advantage on Stealth checks while in snowy or similar terrain.

Nimble Claws. When making a Claws attack, the Bolor can make a second Claws attack using its bonus action.

Glide. The Bolor can't fly, but its vestigial wings allow it to glide up to 70 feet, losing 5 feet of altitude for every 10 feet traveled while gliding.

Standing Leap. The Bolor's long jump distance is 40 feet, and its high jump distance is 20 feet, with or without a running start.

Keen Vision. The Bolor has advantage on Perception checks that rely on sight.

Beak. Melee Natural Weapon Attack, +7 to hit, 5 ft. reach, one target. On a hit, deals 23 (3d12+4) Piercing damage.

Claws. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 18 (3d10+2) Slashing damage.

Frightening Symphony (Recharges upon reducing a creature to 0 hit points). With a bonus action, the Bolor emits a terrifying song to frighten its enemies. Creatures within a 130-foot radius of the Bolor that can hear it must succeed on a DC 14 Wisdom saving throw or become Frightened of the Bolor for one minute, able to repeat the saving throw at the end of their turns to end the condition. If the Bolor reduces a creature to 0 hit points, it regains the use of this ability.

The Bolor has 3 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Bolor's turn, the number of charges returns to 3

The Bolor can take an action and restore its reaction (if spent)

The Bolor can spend all or the rest of its movement

The Bolor can try to Grapple a Large or smaller target

The Bolor can use 2 epic actions to make an additional attack with its reaction

The Bolor can repeat a Saving Throw against an effect affecting it

Cost. When the Bolor repeats its saving throw this way, it loses 6 hit points.

Runic Pulse: Agate Pulse (1d6 Slashing) Runes: Territorial Surge, 2 uses.