Runarcana

Part 4 · Monsters & Creatures

Basilisk

“Being able to care for a basilisk was one of the greatest points of pride and one of the greatest challenges I’ve ever faced”

- a Noxian Squire

Basilisks, monstrous reptiles found in the mountains of southern Noxus and the Kumungu Forest, are voracious predators that reach gigantic proportions.

A powerful and sturdy animal even as a hatchling. The greenish skin of this gigantic saurian is hard as iron and displays dense protrusions of muscle bands, running from its stubby limbs to its long, thick tail.

A baby Basilisk is capable of carrying an entire four-person camp on its back without much difficulty.

While young, they’re beasts widely used as mounts, and few can withstand their charges. Once they grow too large to be controlled, they come to be used as beasts of burden or, sometimes, as battering rams to bring down the walls of besieged cities.

Depending on how they’re raised, a Basilisk can form an inseparable bond with its owner, and can become anything from a powerful ally to a dangerous enemy.

As incredible as it may seem, these enormous creatures love having their bellies scratched, though once you start, it’s dangerous to stop.

Rewards

Venom

A creature with the Collector: Biologist or Apothecary Craft can collect venom from a Basilisk, though an Apothecary must refine it before it can be used.

Additional Poison
PoisonDCCheckLvlSaving ThrowProcess
Basilisk Poison15Animal Handling3Constitution 14This venom must be carefully extracted from venom glands present in basilisks and undergo a refining process before it can be used.

Venom Effects

  • Refined Basilisk Poison (Wound). On a failed saving throw, any healing received by the target is reduced to 0 for one round. If the target is below half its hit points, it can’t be healed, requiring a Medicine check with a DC equal to the venom’s DC to treat its wounds before it can be healed.

Basilisk Sheet

Basilisk (Basilisk Rider by Sixmorevodka)
Basilisk (Basilisk Rider by Sixmorevodka)

Basilisk

CategorySoldier
CR7

Beast, Large

HP119 (20d10+9)
AC13 (Natural)
DR1
Proficiency+2
Initiative+3
Attributes
STR: 18+4
DEX: 100
CON: 17+3
INT: 3-4
WIS: 12+1
CHA: 9-1
Additional
Senses
Passive perception 11
Speed
40 feet walking
Skills
Athletics +7, Intimidation +1
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throw: Constitution +6

Immunity to Condition: Frightened

Living Ram. The Basilisk deals double damage to constructs, objects, and structures made of stone or wood.

Sure-Footed. The Basilisk has advantage on saving throws to resist the Prone condition.

Beast of Burden. The Basilisk is considered a Huge-sized beast for determining its carrying capacity.

Charge. If the Basilisk moves at least 20 feet in a straight line toward a target and then hits it with a Headbutt attack, the target takes 3 (1d6) additional damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or fall Prone.

Multiattack. The Basilisk can use an action to make 2 attacks of its choice between Headbutt, Claws, or Bite.

Headbutt. Melee Natural Weapon Attack, +7 to hit, 5 ft. reach, one target. On a hit, deals 21 (5d6+4) Bludgeoning damage.

Claws. Melee Natural Weapon Attack, +7 to hit, 5 ft. reach, one target. On a hit, deals 20 (3d10+4) Slashing damage.

Bite. Melee Natural Weapon Attack, +7 to hit, 5 ft. reach, one target. On a hit, deals 17 (3d8+4) Piercing damage, and the target must make a DC 14 Constitution saving throw; on a failure, any healing received by the target is reduced to 0 for one round. If the target is below half its hit points, it can't be healed until it or an ally provides treatment through a successful DC 15 Medicine check.

Runic Pulse: Agate Pulse (1d6 Bludgeoning damage)

Runes. Unstoppable Force, 2 uses.