Runarcana

Part 4 · Monsters & Creatures

Badgerbear

“If you came here to be a friend, you’re very welcome, you hear? But if someone with a cunning heart sets foot here, they’ll feel the mighty protector’s revenge!” The nature of Runeterra’s creatures is something unique, and it’s common to find creatures that resemble hybrids of species that could never actually interbreed to produce such beasts. Among Runeterra’s unique creatures are the Badgerbears: sturdy beasts that blend the traits of bears and badgers.

Because of their strength and territoriality, these are creatures many wish to avoid as enemies, with some even being trained in Demacia to guard places or important artifacts, wearing armor made specifically for their bodies.

Badgerbear Statblocks

Common

Badgerbear

CategorySoldier
CR2

Fantastic Beast, Large

HP44 (8d10+4)
AC12 (Natural)
DR1
Proficiency+2
Initiative+1
Attributes
STR: 16+3
DEX: 12+1
CON: 14+2
INT: 3-4
WIS: 7-2
CHA: 4-3
Additional
Senses
Keen Smell, Darkvision 30 feet. Passive perception 8
Speed
50 feet of walking, 50 feet of burrowing
Skills
Languages
Sylvan
Experience
Collective103
Individual25

Saving Throws: Constitution +4

Fearless. The Badgerbear has advantage on checks and saving throws made to resist the Frightened condition.

Keen Smell. The Badgerbear has advantage on Perception checks that rely on smell.

Nimble Claws. When making a claw attack, the Badgerbear can make a second claw attack using its bonus action.

Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 7 (2d6+1) Slashing damage.

Bite. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 8 (1d10+3) Piercing damage.

Runic Pulse: Jade Pulse (1d4 Bludgeoning, Dark)

Runes: Territorial Surge, 1 use.

Security Badgerbear

Security Badgerbear

CategoryElite
CR2

Fantastic Beast, Large

HP64 (12d10+4)
AC15 (Armor)
DR3 (Armor)
Proficiency+2
Initiative+1
Attributes
STR: 16+3
DEX: 12+1
CON: 14+2
INT: 5-3
WIS: 100
CHA: 4-3
Additional
Senses
Keen Smell, Darkvision 30 feet. Passive perception 10
Speed
50 feet of walking, 50 feet of burrowing
Skills
Languages
Sylvan
Experience
Collective103
Individual25

Saving Throws: Constitution +4

Fearless. The Badgerbear has advantage on checks and saving throws made to resist the Frightened condition.

Keen Smell. The Badgerbear has advantage on Perception checks that rely on smell.

Nimble Claws. When making a claw attack, the Badgerbear can make a second claw attack using its bonus action.

Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 13 (3d8+1) Slashing damage.

Bite. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 13 (2d10+3) Piercing damage.

The Badgerbear has 2 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Security Badgerbear's turn, the number of charges returns to 2

The Badgerbear can take an action and restore its reaction (if spent)

The Badgerbear can spend all or the rest of its movement

The Badgerbear can repeat a saving throw against an effect affecting it

Cost. When the Badgerbear repeats its saving throw this way, it loses 2 hit points.

Runic Pulse: Jade Pulse (1d4 Bludgeoning, Dark)

Runes: Territorial Surge, 1 use.