Part 4 · Monsters & Creatures
Badgerbear
“If you came here to be a friend, you’re very welcome, you hear? But if someone with a cunning heart sets foot here, they’ll feel the mighty protector’s revenge!” The nature of Runeterra’s creatures is something unique, and it’s common to find creatures that resemble hybrids of species that could never actually interbreed to produce such beasts. Among Runeterra’s unique creatures are the Badgerbears: sturdy beasts that blend the traits of bears and badgers.
Because of their strength and territoriality, these are creatures many wish to avoid as enemies, with some even being trained in Demacia to guard places or important artifacts, wearing armor made specifically for their bodies.
Badgerbear Statblocks
Common
Badgerbear
Fantastic Beast, Large
- Senses
- Keen Smell, Darkvision 30 feet. Passive perception 8
- Speed
- 50 feet of walking, 50 feet of burrowing
- Skills
- —
- Languages
- Sylvan
Defenses
Saving Throws: Constitution +4
Characteristics
Fearless. The Badgerbear has advantage on checks and saving throws made to resist the Frightened condition.
Keen Smell. The Badgerbear has advantage on Perception checks that rely on smell.
Nimble Claws. When making a claw attack, the Badgerbear can make a second claw attack using its bonus action.
Attacks
Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 7 (2d6+1) Slashing damage.
Bite. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 8 (1d10+3) Piercing damage.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning, Dark)
Runes: Territorial Surge, 1 use.
Security Badgerbear
Security Badgerbear
Fantastic Beast, Large
- Senses
- Keen Smell, Darkvision 30 feet. Passive perception 10
- Speed
- 50 feet of walking, 50 feet of burrowing
- Skills
- —
- Languages
- Sylvan
Defenses
Saving Throws: Constitution +4
Characteristics
Fearless. The Badgerbear has advantage on checks and saving throws made to resist the Frightened condition.
Keen Smell. The Badgerbear has advantage on Perception checks that rely on smell.
Nimble Claws. When making a claw attack, the Badgerbear can make a second claw attack using its bonus action.
Attacks
Claws. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 13 (3d8+1) Slashing damage.
Bite. Melee Natural Weapon Attack, +5 to hit, 5 ft. reach, one target. On a hit, deals 13 (2d10+3) Piercing damage.
Epic Actions
The Badgerbear has 2 charges of epic actions, and can spend one of these charges to act. Only one action can be used at a time, at the end of another creature's turn. At the start of the Security Badgerbear's turn, the number of charges returns to 2
The Badgerbear can take an action and restore its reaction (if spent)
The Badgerbear can spend all or the rest of its movement
The Badgerbear can repeat a saving throw against an effect affecting it
Cost. When the Badgerbear repeats its saving throw this way, it loses 2 hit points.
Runes
Runic Pulse: Jade Pulse (1d4 Bludgeoning, Dark)
Runes: Territorial Surge, 1 use.
