Part 4 · Monsters & Creatures
Arachnid Watcher
“Ah, how she captivates me! Her long legs, her voice that paralyzes me with such sweetness, and her eyes red as roses. And to think she chose to dine with me!” - Unlucky Aristocrat
The Arachnid Watcher is a giant spider secretly used as a guard and watcher by the matriarch of House Kythera-Zaavan, combining stealth skills with a paralyzing bite to capture any unwelcome intruder.
Rewards
Venom
A creature with the Collector: Biologist or Apothecary craft can collect the Arachnid Watcher’s venom to make use of it.
| Poison | DC | Check | Lv | Saving Throw | Process |
|---|---|---|---|---|---|
| Paralyzing Oil | 11 | Animal Handling | 1 | Constitution 11 | This venom can be extracted from a dead or Incapacitated Arachnid Watcher. |
Venom Effects
- Paralyzing Oil (Injury). A creature that fails the collection saving throw becomes Paralyzed for 1 minute, being able to repeat the saving throw at the end of each of its turns, ending the effect on a success. Once collected, a creature exposed to this venom must succeed on a DC 12 Constitution saving throw or suffer the same effects listed above.
Arachnid Watcher Statblock
Arachnid Watcher
Beast, Medium
- Senses
- Seismic Sense. Passive Perception 13
- Speed
- 30 feet of walking and 30 feet of climbing
- Skills
- Stealth +4, Perception +3
- Languages
- Sylvan
Defenses
Saving Throw: Dexterity +3
Characteristics
Web Walk. The Arachnid Watcher ignores movement restrictions caused by webs.
Spider Climb. The Arachnid Watcher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the Arachnid Watcher knows the exact location of any other creature in contact with the same web.
Attacks
Paralyzing Bite. Melee Natural Weapon Attack, +4 to hit, 5 ft. reach, one target. On a hit, deals 11 (2d8+2) Piercing damage and the target makes a DC 11 Constitution saving throw; on a failure, the creature becomes Paralyzed for 1 minute, being able to repeat the saving throw at the end of each turn, ending the effect on a success.
Web (Recharge 5-6). Ranged Natural Weapon Attack, +4 to hit, 20/40 ft. range, one target. On a hit, the target becomes Restrained by webs. The target can use an action to make a DC 13 Strength check, escaping the web and ending the condition on a success. The web can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Runes
Runic Pulse: Lazulite Pulse (3 points)
Runes. Bloodthirst, 1 use.
