Chapter 10 · Magic
Wind Fan
Elemental (wind) cantrip
- Level
- Cantrip
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- S
- Duration
- Instantaneous
Wind
You can manipulate a light mass of air within range, allowing you to produce the following effects:
- Deal 1d4 slashing damage to a target (requires a spell attack roll).
- Create a small whirlwind that keeps spinning for up to 1 hour.
- Throw sand or dust into a creature’s eyes; the creature must make a Dexterity saving throw with disadvantage. On a failure, its attacks have disadvantage until the end of its next turn.
- Blow wind that moves loose papers or small objects in any direction.
- Silence a creature for 1 turn; a successful Constitution saving throw negates this condition.
If you cast this spell multiple times, you can have up to two of its non-instantaneous effects active at once, and you can dismiss one of them with an action.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Upon reaching 11th level, the damage becomes lacerating.
