Runarcana

Chapter 10 · Magic

Suggestion

Spiritual (enchantment) 2nd-level

Level
2
Casting Time
1 action
Range
30 feet
Components
V, M (a snake's tongue and a bit of honeycomb or a drop of sweetened oil)
Duration
Concentration, up to 8 hours
Enchantment

You suggest a course of action (limited to a sentence or two) and magically influence a creature you can see within range of the spell that can hear and understand you. Creatures that are immune to being charmed are immune to this effect. The suggestion must be worded in such a way as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or perform some other obviously harmful act ends the spell.

The target must make a Wisdom saving throw. On a failure, it pursues the suggested course of action to the best of its ability. The activity continues for the entire duration of the spell. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what was suggested.

You can also specify conditions that trigger a special activity while the spell is in effect. For example, you might suggest that a knight give her mount to the first beggar she meets. If the condition isn’t met before the duration ends, the activity isn’t performed.

If you or any of your companions deal damage to the target, the spell ends.