Runarcana

Chapter 10 · Magic

Spike Growth

Elemental (flora) 2nd-level

Level
2
Casting Time
1 action
Range
150 feet
Components
V, S, M (seven sharp thorns or seven small branches, each with a sharpened point)
Duration
Concentration, up to 10 minutes
Flora

The ground in a 20-foot radius centered on a point within range of the spell turns jagged, sprouting spikes and thorns. The area becomes difficult terrain for the duration of the spell. When a creature moves into or out of the area, it takes 2d4 piercing damage for every 5 feet it moves.

The transformation of the ground is camouflaged to look natural. Any creature that couldn’t see the area at the time the spell was cast must make a Perception check against your spell save DC to recognize the terrain as dangerous before entering it.