Chapter 10 · Magic
Spike Growth
Elemental (flora) 2nd-level
- Level
- 2
- Casting Time
- 1 action
- Range
- 150 feet
- Components
- V, S, M (seven sharp thorns or seven small branches, each with a sharpened point)
- Duration
- Concentration, up to 10 minutes
Flora
The ground in a 20-foot radius centered on a point within range of the spell turns jagged, sprouting spikes and thorns. The area becomes difficult terrain for the duration of the spell. When a creature moves into or out of the area, it takes 2d4 piercing damage for every 5 feet it moves.
The transformation of the ground is camouflaged to look natural. Any creature that couldn’t see the area at the time the spell was cast must make a Perception check against your spell save DC to recognize the terrain as dangerous before entering it.
