Chapter 10 · Magic
Shrapnels
Elemental (metal) 8th-level
- Level
- 8
- Casting Time
- 1 action
- Range
- Personal (5 feet)
- Components
- V, S, M (10 kilograms of metal)
- Duration
- Concentration, up to 10 minutes
Metal
You shape metal into shrapnel that spins around you at a surprising speed. For the duration of the spell you gain the following benefits:
- You gain +4 to AC;
- Nonmagical projectiles targeting you are destroyed as soon as they come within 5 feet of you;
- Ranged attacks made with magical weapons have disadvantage to hit you and, if they hit, deal only half damage;
- When hit by a melee attack, the attacker must make a Dexterity saving throw. On a failure, the attacker takes 12d10 lacerating damage, or half that on a success. You take only half the damage;
- Creatures that enter or start their turns in the spell’s area must make a Dexterity saving throw or take 12d10 lacerating damage; a creature can’t take this damage more than once per round;
- When you make a melee attack against a target, that target is considered to have entered the spell’s area. When the spell ends, the metal returns to its original form.
