Chapter 10 · Magic
Shock Wave
Elemental (storm) 1st-level
- Level
- 1
- Casting Time
- 1 action
- Range
- Self (15-foot cone)
- Components
- S
- Duration
- Instantaneous
Storm
Creatures in a 15-foot cone centered on you must make a Dexterity saving throw, dodging shock waves that burst from your outstretched hand. On a failure, they take 3d6 lightning damage, or half as much on a success.
At Higher Levels. When you cast this spell by spending Mana points equal to a 2nd-level spell or higher, the damage increases by 1d6 for each level above 2nd. When cast as a 5th-level spell or higher, the lightning damage becomes plasma.
